Elder Scrolls III: Morrowind, XBox Game of the Year Edition
Been playing for:
Game Name and title:
Adnama Lavode Countess of Castle Black
Death Mage (Though I don't use magic much. XP)
121 (not altered by spell)
Note: All stats were made this way by a spell I made in the game. It was made completely legitimately within the game, so I'm not saying I "cheated".. I don't think so anyway. ;3
Note: None of these were altered by spells. Some of my Misc. Skills are kinda pathetic because I never
focused on them. X3 I'll get them all up in time. ;3 Some may be altered by equipped items with
constant effect fortify skill enchantments.
- Restore all attributes 25 pts on self.
Grace of Almsivi
- Restore Health 30 to 80 pts, Fatigue 60 to 100 pts, and cure common disease on self.
Luck of the Emperor
- Forify luck 20 pts for 120 seconds on self.
Custom - Daedric Shield of Invisiblity. 100pts Invisibility constant effect.
Enchanted Daedric Greaves with Feather 50pts constant effect.
Custom - Left and Right Her Hand's Pauldrons. Both are enchanted with a 2pts light spell. Helps in those dark caves and whatnot.
Paws of the Wolf-Runner
Televanni Watchman's Helm. Makes me look all cool n' jank. X3
Two Wraithguards. No cheating to get that. ;3
Custom - "Shirt of Altantis" Water breathing and swift swim 3pts constant effect.
Extravigant Shirt. The only skirt
in the game that has a typo saying that it's a shirt
Custom - "Hoptoad Pants" Jump 4pts constant effect.
Custom - "Water Walkie Belt of Woe" Water walking and Night eye 10pts constant effect.
Royal Signet Ring
Custom - "Cat's Eye Ring of Woe" Night eye 20pts and Jump 5pts constant effect.
Always in inventory:
Barilzar's Mazed Band, five or more Grand Soul Gems, Armoror's hammers, and a Master's Lock Pick.
Knight of the Imperial Dragon
East Empire Company:
Great House Telvanni:
Great House Hlaalu:
The character description below
contains game spoilers!
dnama does not like to speak of her past; the time before she came to Morrowind, but here are her accounts since...
When she came to Morrowind she often stayed to herself. She hardly ever talked to anyone unless there was an express need. She joined the Morag Tong since she's quite accustomed to killing without being caught. The only people she ever regretted killing were the Khajiit and the Argonians, because she pitied how they were held in such low esteem by the other races of Morrowind. She worked her way up into the Morag Tong and became Grandmaster, while also pleasing the goddess Mephala by collecting all of the Threads of the Webspinner. Once she had that title under her belt, she began to work in other guilds and factions. She also joined the Great House Telvanni. She worked her way up in each of the organizations she had joined and unlimately became leader of them all.
Not bad for the Nerevarine in training, huh? ;3
After learning the ways and plans of the Sixth house and Dagoth Ur, she took on the quest to become the Nerevarine. She fought fearlessly against anything Dagoth Ur could throw at her, including the infamous Corprus disease. After being named Nerevarine by all the Ashlander camps and Horator by all the great houses, she ventured to find the lost artifacts of Kagrenac, Kagrenac's tools, Keening and Sunder. On her journey, the false god Vivec, summoned her to bestow her with Wraithguard, an ancient Dwemer artifact that would provide the only protection against Keening and Sunder. With this, Adnama found Kagrenac's tools and killed Dagoth Ur, ending the blight upon Morrowind, thusly becoming the true Nerevarine.
Her story did not end there. Since becoming the Nerevarine she has traveled to distant lands such as Solstheim and Mournhold. In Solstheim she has helped build the town of Raven Rock, which she is currently the Factor, or leader, of. She was honored by the Skaal after fullfilling the Bloodmoon Prophecy, but could not become leader because she was not Skall-born. While fullfilling the prophecy she battled Hircine. After the encounter with him and his minions, Adnama gained his ring which allows her to transform into a Werewolf at her discression. She went on to become the leader of Thirsk after slaying the Udyrfrykte. Her venture into the chilling cold of Solsthiem left her wanting the comforts of warmer climates. She decided to make her way back through Morrowind to Ebonheart where she teleported to Mournhold, the capital of Morrowind.
In Mournhold she joined the temple and ran simple errands, even though she was so revered in Morrowind. After a few errands, Adnama was summoned to the High Chapel by the false goddess, Almalexia. Almalexia revealed her knowlege of the Nerevarine and informed Adnama of her plans but there was unrest in Mournhold after the attack of the mechanical beasts that came from the hidden Dwemer ruin beneath the city. Almalexia teleported Adnama to Clockwork City to confront the creator of the mechanical beasts, the third and final false god, Sotha Sil.
Adnama reached the end of her journey in Clockwork city only to find Almalexia in Sotha Sil's chambers. Amalexia had used Adnama. Almalexia then lunged to kill her. Adnama prooved a worthy adversary to the goddess and stuck her down. She took the Ring of Barlizar from her body as well as Hopesfire. Adnama from then on kept the ring and the sword on her person. She used the ring to teleport back to Mournhold so she could have a talk with King Helseth. After doing a few errands for him she killed him because she learned that he had sent a member of the Dark Brotherhood to assasinate her. After being subject to the corruption in Mournhold for so long she was ready to venture back to Morrowind.
Now Adnama Lavode is a collector of artifacts, unique weapons, and oddities of Morrowind. She also collects rare books and is looking for the perfect home in Morrowind to transform into her own library. She is also a collector of souls. She has captured all of the many Dagoths including the seven Ash Vampires. She has also imprisoned the soul of the great god Vivec in the legendary Azura's Star. She has captured souls of nearly all of the different types of creatures of Morrowind as well as a few oddities.
She has a home in Raven Rock of Solstheim, one in Godsreach of Mournhold, two homes in Vivec, one in Balmora, one in Ald-ruhn, and a Telvanni stronghold west of Sadrith Mora, Tel Uvirith. She has also taken over the Redoran stonghold, Bal Isra, and the Hlaalu stronghold on the Odai Plateau. Her home in Vivec's Redoran Plaza is also home to the Mudcrab Merchant and the Creeper from Caldera. She also escorted M'Aiq the Liar to her home in Tel Uvirith so he can stay there and get out of the rain for once. He was quite content. ^_^
She is also thinking of freeing all the slaves in Morrowind. It is a daunting task but she is very compassionate toward the Khajiit and Argonians and would like nothing more than to see them freed.
Currently she's thinking about taking over Tel Fyr as her new stronghold. ;3
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