Page name: Xiadomian Arena [Logged in view] [RSS]
2008-09-18 22:08:00
Last author: Lepellier
Owner: Adaman
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Xiadomian Arena

RoL Arena Archive


A calm, trickling sound of water and cooling breeze lift the spirits of intrepid warriors. Passing geisha and noble samurai pay a glance as spectators of the fighters within the four bridges arena. If not for the combat within, one could easily mistake it as a place for zen. Referee Taki awaits warriors to enter through the portal, calmed in her small hut drinking tea.

Üsserhadd continued to lay down in place, staring up at the sky. He knew that failing was a way to learn, but it seemed unacceptable. The knight dusted himself and got back up on his feet, "Again!" he shouted, "I need some training, not better equipment. The sword does not make the warrior, the willpower does." He adjusted himself and looked towards referee Taki, "Start me off with some Figments, I need to practice against elements. Weaknesses like that cannot be tolerated. I shall develop my immunity to them."

"Fine. Anyone else?" asked Taki. "How many foes do you wish to fight?"

"Figments, numerous." Üsserhadd said, "Difficulty about normal, I can't get proper training out of figments if it's too easy." The knight gave himself a few stretches, "I need another go at those elementals in the future, can't have them get the better of me."

Dayo rolled up to a sitting posistion, laying her Voulge down next to her, "Sure, I'm in for another round," She said as she slowly rolled her way up to her feet, picking the axe back up.

Valiant lazily got back to his feet and walked over to Üsserhadd before yawning. The wolf whined about having to do more fighting, but shook its hair and stretched to prepare.

"Fine!" declared Taki again and eyed Üsserhadd for a moment. She then walked back to her hut and threw some stones with runes on them to the ground. She then read yet another scroll, and the stones suddenly became alive! One of them turned into a rather formless cloud, another into a small ball of fire, the third into an icicle figure and the fourth into a rocky figure. They were all slightly smaller than the elementals they had just fought, but bigger than normal elemental figments!

Round 1:
Round 2:
Round 3:
Round 4:
Valiant            G13  HP -7/11
Dayo               D14  HP 12/31
Üsserhadd          C13  HP 18/36
Rock Figment       D13  HP  0/16  MP  4/8

Round 1!

Not very surprisingly, even the figments were faster than Dayo or Üsserhadd. The lightning figment chose Valiant as its target and casted Screech and Wind slash on it.
The flame figment, then again, casted Flamethrower on everyone!

Valiant used his Lightning Speed to try and evade the windslash and flamethrower.
Üsserhadd slashed at the flames spat at him with his sword for defense, using the broad side of the blade to act as a fan to blow the fires away.
Dayo raised her axe against the flames, trying to veer them away from her face.
Valiant's sensitive ears were thoroughly assaulted by the Screech spell, and after that it just couldn't bring itself to successfully evade the other spells. At the end of it, Valiant was well unconscious, having taken 18 damage!
Dayo and Üsserhadd, then again, had no trouble blocking some of the flames and only took 4 damage each.

Dayo's turn!

Seeing the damage unleashed by the small figment, Dayo charged in and swung at the fire figment from which she had just received her burns.
Dayo ran at the figment and struck it squarely with the blade, dealing 7 damage! However, the burning figment also dealt 4 damage to her.

Üsserhadd's turn!

Üsserhadd rushed past his fallen wolf cub and directed his sword at the ice figment, using a Heroic Strike with his sword to crush the little frozen figure.
The swing of Üsserhadd's sword dealt a whole of 7 damage to the icy figment, but since he had to get so close to it, his arms started freezing too and he took 2 damage!

The ice figment seemed to want to get rid of Üsserhadd no matter what, and thus casted Geiser right where he stood. The knight didn't have time to evade and was thus blown away by a powerful stream of water, just like Virul the last time! He took 16 damage and was blown way over to J21.

The rock figment casted Entangle on Dayo! Vines and roots shot up from under the lion's feet and grabbed at them. To the last moment, Dayo though she could get free of them, but was then stuck still!

Round 2!

The lightning figment floated to D14 and casted Wind slash on Üsserhadd!
The flame figment focused on the closer enemy instead and casted two Heat beams at Dayo.

Dazed from having flown, despite his heavy armor, Üsserhadd quickly rose up his shield to deflect the wind slash. "AH hahaha!" he shouted, since the figments were managing to put up more of a fight than he originally though, "Perfect!"
Still wobbly after having flown so high and dropped on his face, Üsserhadd foiled his blocking and the tearing winds dealt altogether 9 damage!
Dayo smiled as the twin beams blasted at her. She quickly rose up her axe to try to stave off one of the attacks, and having little else to block the other one, she hunkered down, hoping her armor would receive the brunt of the attack.
The lion managed to deflect both the heat beams, though the latter one only barely.

Dayo's turn!
Dayo managed to struggle free from the vines!

Dayo hurried out of the square she was standing in, taking a few steps and heading to the Stone Figment.

Üsserhadd's turn!
Üsserhadd headed directly for the lightning figment with a smile on his face and struck at the creature with his longsword.
Üsserhadd got to D15, but being so slow, he had no chance to attack before the elementals reacted!

The rock figment tried to hit Dayo with its stones and the ice figment shot an icicle from its body toward her.

Dayo drops her axe to bash the rock, while aiming to side-step the icicle from hitting her.
Puzzled from so many attacks against her in a single round, Dayo had no chance to wave her axe around enough to use it to block much, but she still managed to turn just the right spot of armor towards the rock figment's fist and block it. She couldn't, however, evade the icicle that hit her right in the neck and dealt 6 damage!

Round 3!

The lightning and flame figments wanted Üsserhadd out of the game, so the lightning figment moved to K14 and casted Wind Slash on him while the flame figment shot a bunch of flames at him!

Üsserhadd held up his shield to block.
Blocking the incoming attacks wasn't even much of an effort for Üsserhadd, but once again the ripping winds slashed through his body and dealt 5 damage, leaving the knight only barely standing!

Dayo's turn!

Seeing Usser nearly fall, Dayo rushed to him, handing him one of her potions to try to stabilize him.

Üsserhadd's turn!
Üsserhadd took the potion from Dayo and drank its contents. If it would give him enough strength to finish the fight, then it might be worth it to pay the lioness back.
Üsserhadd healed 18 HP!

The ice figment produced an icicle and threw it at Dayo, while the rock figment moved to D13 and tried to hit her!

"You little bast..." Dayo began to say, seeing the two bits of elements attacking her. With the icicle flying at her first, she attempted to jump out of it's way before bringing down her axe to smash back the rock.
Dayo failed at dodging and the icicle went right through a joint in her armor, dealing 6 damage! Fortunately she could still block the rock figment's punches.

Round 4!

The lightning figment moved back to E14 and tried to zap Dayo. The flame figment likewise tried to burn her.

Praying her reflexes would be enough, Dayo jumped and bounded to try to avoid both attacks, she didn't have much to block with anyway.
Dayo evaded the attacks well, but not well enough, and the lightning figment managed to zap her for one point of damage, while the flame figment's fire burned her for three!

Dayo's turn!

Knowing she was greatly injured, Dayo grabbed her other potion and downed it, readying to strike as soon as she could.
Dayo healed 13 HP!

Üsserhadd's turn!

Üsserhadd passed Dayo's right and around the vines in C14, coming back with his sword at the Flame Figment to finish the burning critter off.
Üsserhadd's strike hit squarely and dealt an excessive 17 damage, dissipating the little flames easily. They still burned him for 3 damage for the last time.

The ice figment shot an icy arrow at Üsserhadd while the rock figment tried to smash Dayo in the face.

With a smile and a chuckle, Dayo attempted to jump aside from the figments path, not figuring it was quick enough to hit her.
Üsserhadd knew that dodging was not possible, and so he held up his shield to block the incoming arrow.
The ice figment's arrow bounced harmlessly off Üsserhadd's armor, while the rock figment nearly fell over its own fist and giving Dayo nothing to dodge.

Round 5!

The lightning figment tried to zap Dayo once again.

Keeping up her quick movements, Dayo tried to jump aside once more in an attempt to dodge the lightning.
Though her try was good, the lightning figment was by far faster and it managed to send jolts going through the catfolk's body, frying her neural pathways and dealing 8 damage!

Dayo's turn!

"Ahhch!" Dayo yelped as the lightning coursed through her body. Regaining her composure, she hefted up her voulge, swinging it twice at the pesky lightning figment.
Dayo's aim was slightly off with the shifty cloud, but so was the lighting figment's dodging, and she managed to deal 1 damage! The second attack, then again, totally hit the spot and made the figment vanish into the air, dealing 11 damage!

Üsserhadd's turn!

Üsserhadd continued his way around the vines and struck at the ice figment to lower the number of enemies to one.
Üsserhadd shattered the little ice figment into tiny shards!

The vines vanished from C14, and the remaining rock elemental conscientiously continued trying to pound Dayo.

Dayo smirked. She was getting really annoyed with this rock and wanted to get rid of it. With hat, she jumped back, trying to avoid its punches.
Dayo's attempt was in vain and the rock figment got a very decent punch through, dealing 10 damage, knocking her out again and probably cracking a part of her hipbone!

Round 6!

Üsserhadd's turn!

Üssserhadd turned toward the Rock Figment and grinned, "Alright little man, it's you and me." The knight lifted his sword, brimming with yellow magic from the Peridot. Dashing over, Üsserhadd spent a last effort for a Heroic Strike on the remaining figment.
As Üsserhadd swung his sword, it somehow slipped from his hands and flew in a wide arc over the rock figment and into the pond with a barely audible splash!

The rock figment barely noticed Üsserhadd throwing his sword, and it certainly didn't stop it from trying to pummel him now!

Üsserhadd held up his buckler in defense, thinking the gods were determined to make him pay for some insult. A thought crossed his mind that perhaps they were a bit too vindictive, but he then focused again on bracing for impact.
The rock figment struck Üsserhadd's shield powerfully enough to shake him in his boots, but dealt no damage.

Round 7!

Üsserhadd's turn!

Üsserhadd took a moment to search through Dayo's belongings for a potion, hopefully enough of one to revive her and get an ally back into play.
Üsserhadd found a healing potion and managed to get Dayo drink it, bringing the tiger conscious again.

The rock figment, meanwhile, tried to bash the knight's face in.

Üsserhadd once again braced with his shield in defense.
Once again, Üsserhadd's defense stood firm against the figment's attack.

Round 7!

Dayo's turn!

Getting back around, Dayo let out a feral snarl, hefting her Voulge back up, she swung at the last remaining figment with all her might, aiming to finish this.
Dayo got a good blow through and chopped off a piece of the elemental, dealing 7 damage!

Üsserhadd's turn!

Üsserhadd had never considered that he might have to switch to a different weapon in combat. With little skill in anything but the sword, the knight felt it was time to broaden his horizons. The Kwall trident he nabbed earlier might come in handy, and he replaced his shield to have two hands on the spear. It felt weird, but he took a stab at the figment with the trident.
The figment saw Üsserhadd's haphazard attack coming and casually stepped on his trident, trapping it between its rocky foot and the ground!

With the trident trapped, the figment went straight for Üsserhadd's face with its stony fist.

Üsserhadd held up both his armguards over his face to block the fist. The knight was smiling, as he always enjoyed a good brawl.
Unsurprisingly, the rock figment's blow didn't go through this time, either.

Round 8!

Dayo's turn!

Dayo gave a light chuckle as she saw the second of Ussedhad's weapons get disabled, "You're just not having any luck, are you?" She said, as she took her hefty axe and swung once towards where the creatures 'neck' was, and then, using her expertise of the voulge, spun the axe around and swung again, this time, straight down on the creature's head.
Dayo's first blow hit its target and dealt 5 damage, making a good dent in the figment's neck. Her second strike came unexpected, sliced off a piece of the thing's head, dealing 4 damage and finishing the last of their enemies!

Combat ended!
Everyone received 820 XP!
Valiant leveled up.

Taki stood up unhurriedly and came to inspect the damages. She gave a glance at Valiant and decided it was Üsserhadd's responsibility to have his pet healed. "Are you content?"

Üsserhadd grabbed his trident and strapped it across his back once again. He looked at Taki and grumbled, "They were alright, not much to remember though. I'd have enjoyed something a little more fulfilling for the experience." The knight then pointed into the pond, "My sword fell in there, and I'm too heavy. Could you fetch it for me?"

Taki descended into the water, picked up the sword and handed it to Üsserhadd. "Hopefully sir knight's unfulfilled toes are happy that they are not wet," she said and smiled.

Dayo smiled at the little pile of rubble she had just created before rolling her neck and feeling a light crack roll down her spine, "They weren't too much, really. They just gave us a bit of a hassle. Them and their magics though...that magic stuff hurts like hell!" Thinking carefully, she quickly hefted up her axe and began carefully examining the edge of the blade, "Well, I'll be damned...That little rocky fellow chipped my voulge! Looks like I should probably go see Rizzo. Maybe get me some new armor while I'm there...Whaddaya say, Usserhad?"

Üsserhadd scoffed, "Who's Usserhad? It's Üsserhadd! Ooo-sir-had." The knight looked at the lioness a little differently though now that she'd become a bit of an accomplished warrior, "But since you're reliable in a pinch, I'll let you slide on that this time." After a quick stretched, he grabbed his sword from Taki and hefted the wolf pup, Valiant, onto his shoulder. "You go see Rizzo, I've got to take care of the lil'un." Üsserhadd finally replied, and then walked off towards the portal back to the colosseum.

Dayo laughed a bit after Üsserhadd had left. It's too bad for him that she hadn't gotten any good speech lessons while she was younger. After that, she hefted her axe up onto her shoulder and stepped out to the Colosseum herself.

Back to Realms of Lemire Arena.

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2008-01-23 [Grengo]: I couldn't help but lol hard at the "smile skill" part in your post. xD

2008-01-23 [Lepellier]: Smile? what smile skill? :P Yes, I changed it...darn buttons.

2008-01-23 [Veltzeh]: XD

2008-01-23 [Veltzeh]: Damn, I need to wait for the chars/pets who have Lightning Speed to state whether or not they use it.

2008-01-24 [Adaman]: !!! Awesome choices for battle !!! Not pleased with Usserhadd getting hit cheaply.

2008-01-24 [Lepellier]: Yeah, that was kinda a cheap blow...he should have had a chance to atleast react...

2008-01-24 [Adaman]: Well, the thing about that is I'm sure Veltzeh knows that magic can't be defended against. Üsserhadd is the highest level character as well, biggest threat.

2008-01-24 [Grengo]: Blargh, just noticed the air elemental's immunity to all non-magic range attacks. D:

2008-01-24 [Veltzeh]: Wind Slash is resisted with DEX, and as far as I could see, Üsserhadd didn't have any way of increasing his DEX temporarily, so I just rolled it and didn't waste time waiting for a post that would have no effect whatsoever on the outcome. ;D
I even forgot the immunity for long enough to roll the damage, but luckily I remembered before I posted.

2008-01-24 [Veltzeh]: Roue and Valiant are the ones I need a post from, specifically. Or a mention in the comments that they're not using lightning speed.

2008-01-24 [Veltzeh]: Trying a condensed battle format again. I think it looks clearer. >_>

2008-01-24 [Blood Raven]: damned usserhadd. battle isn't even started and he's already volunteering to be on the recieving end of a med kit. I need to up Mika's HP... hard, if people keep getting hit like this :P

2008-01-24 [Blood Raven]: Hey, whadaya know. I just checked Cloudy's stats, and Audun's, and it seems my puppy won't be useless after all :D He can actually bite air elementals! :P

2008-01-24 [Veltzeh]: The air elemental is 2 squares up in the air. >_>

2008-01-25 [Blood Raven]: Meh, okay, so I'm guessing Audun doesn't jump that high :S

2008-01-25 [Veltzeh]: I wonder how long Rage lasts and how much points can be distributed... Oh well, I'll decide that it lasts 1+level rounds and a number equal to level stats can be distributed. So tell me how you want them distributed. :) And, you are aware that you can have Audun move altogether 18 squares, right?

2008-01-25 [Grengo]: Usser may needa' work a little more on his speed in the near future. >_> Anyhow, everyone focus on taking out one elemental at a time instead of spreading out to several. Preferably the Air Elemental, though the only real method that'll work is if people attack it melee-style.... which apparently won't work since the damn thing is flying. Guess non-yellow spells will have to do.

2008-01-25 [Grengo]: ...Which no one has. Ok, ignore that flying shit then and focus on the water elemental. There's apparently no way to hit the air elemental whatsoever. Flying so you can't hit it with melee, windwall so you can't hit it with physical projectiles, and yellow magic immunity. Blegh.

2008-01-25 [Veltzeh]: Ouch. I didn't check your magic options too closely. >_> I'll have that air elemental come down; this wasn't supposed to be an impossible one, heh.

2008-01-25 [Blood Raven]: damn you Veltz, if Rage had a duration, I wouldn't have activated it already :P
And I'm aware of Audun's movement capabilities. I just didn't think sending him alone into a battery of elementals would help...

2008-01-25 [Veltzeh]: Well, you can change the post as far as I care. Annoying when there are no specifications. X)

2008-01-25 [Lepellier]: Ok, I couldn't help but LOL at the Sort of. there at the end.

2008-01-27 [Veltzeh]: Isn't the name Shebah? It's written like that in the bio... o_o

2008-01-27 [Sturmi]: yeah but its been sort of modified through playing

2008-01-27 [Veltzeh]: So which one is right?

2008-01-27 [Sturmi]: I think I'll just forget about the last h, makes things easier

2008-01-27 [Adaman]: Speed is for sissies.

2008-01-27 [Blood Raven]: well, the speedy ones aren't dying on the arena floor right now, you gotta give 'em that :P

2008-01-27 [Adaman]: It's a flawed rule of Lemire. A shield should be able to defend against a fireball, spear ground against lightning, weight resist wind. At least to the point that CON/DEF becomes a contest against MAG.

2008-01-27 [Blood Raven]: Yeah, otherwise, warriors should be stacking up a lot of resistance skills.

2008-01-27 [Grengo]: Con/Def-focused characters do get shafted a bit compared to their speedier brethren when it comes to magic. Hell, someone with high agility and a ranged weapon or a faster mage could potentially never get hit by a melee-based warrior since their turn comes first, so they could retreat, fire long range or shoot a spell, wait for the melee dude to waste actions trying to catch up, and continue on their merry run.

2008-01-27 [Veltzeh]: I used that very technique in NWN. ;D Fast rogue with a crossbow. Couldn't win any other way. Too bad the enemy regenerated, too.

2008-01-27 [Blood Raven]: Maybe there should be a charge skill? Momentary speed burst, allowing warriors to walk four times their usual speed? That'd catch up with any hit-and-run mage :D
And I'll admit my rogue did the exact same thing in NWN :P

2008-01-27 [Adaman]: That charge skill sounds like a class skill, not really something generic. It might simplify the skills to divide them up between fighter, mage, and support.

2008-01-28 [Lepellier]: And please tell me if it's only going to do some crazy partial healing thing, because that would make no sense to me...Blood did that in P. #7 to me, and it makes no sense, it says she can use an item and move all in the same turn.

2008-01-28 [Veltzeh]: Partial healing? Moving and using an item is 2 actions, so you can do that, but a healing potion only restores 50 % of HP.

2008-01-28 [Lepellier]: Yeah, Blood had it so most of the potion spilled and healed like 12% or something in P. 7....

2008-01-28 [Veltzeh]: Oh. Weird.

2008-01-29 [Veltzeh]: It takes Üsserhadd one action to get up and another to move. He couldn't attack the air elemental anyway since it's still in the air. >_>

2008-01-29 [Blood Raven]: If the entrance to the bridge is A13 and A14, and Ussy can only move 5 squares, he wouldn't even make it to E14?

2008-01-29 [Adaman]: Diagonal movement included, no? Bah... just make him move then.

2008-01-30 [Veltzeh]: The bridge can be entered on the D row too.

2008-02-01 [Veltzeh]: [Adaman]! Post!

2008-02-01 [Adaman]: Har har har...

2008-02-01 [Lepellier]: Doesn't Usser have lightning resistant armor?

2008-02-01 [Veltzeh]: That he does, good that you reminded. The elemental sure doesn't know that, though. But it will after this. :P

2008-02-01 [Lepellier]: W00t! So...would that fizzle the spell, or is Dayo still at risk?

2008-02-01 [Grengo]: Hey Veltz, Ice Fang takes 2 actions to do <_> The water elemental will have to sit still in order to perform it this turn or do a lvl 1 spell instead. <.<

2008-02-01 [Veltzeh]: It can take a 5-foot step, though. :)

2008-02-01 [Adaman]: Moving any amount is one action Veltzeh.

2008-02-01 [Veltzeh]: Not taking a one-square step.

2008-02-01 [Grengo]: Any movement is one action, really, even moving one block from J to I....

...Aaah whatever. I'll just make note to use that free square movement thing in the near future.

2008-02-01 [Lepellier]: I don't know if Dur had implamented D&D's 5-foot step in here at all, if so, I never read it.

2008-02-01 [Lepellier]: Dropping all Def for Dex.

2008-02-02 [Veltzeh]: In D&D, you can't take the step if you do actually move. ;D

2008-02-02 [Veltzeh]: Still waiting for Valiant. Virul can drop the bow, but not put it away. It takes an action to put it away.

2008-02-03 [Grengo]: Wait, what? Did the fire elemental regain hp? >_>

Oh, and I'll control [Blood Raven]'s character till he gets back.

2008-02-03 [Veltzeh]: Ah, I probably just forgot to deduct. I'm trying to cheat here! :D

2008-02-03 [Grengo]: Hmm... hey wait, if someone stands behind that earth elemental, can (s)he be protected from the flames?

2008-02-03 [Veltzeh]: No clue. Unless Dur says otherwise, I'll just add 4 to Dayo's roll as per rules of cover in D&D (if I remember them right ;D).

2008-02-03 [Veltzeh]: You can't really move, much less run, anywhere during dodging unless you roll really well, in which case I might allow that 5-foot-step...

2008-02-04 [Lepellier]: by the way, nothing's been done to reprensent Dayo's use of Frenzy...

2008-02-04 [Veltzeh]: Now I wonder whether the frenzy only works on Dayo's own turn, and not during one round... it does say "turn".

2008-02-04 [Veltzeh]: I assumed Sheba just dodges.

2008-02-04 [Sturmi]: shit we're so screwed.

2008-02-04 [Grengo]: If we can just take out fire and air, we'll be pretty ok. Virul can still heal people. :| Dayo should use her turn to attack the Air elemental now that it's in range.

2008-02-05 [Veltzeh]: Hmm, Tiae actually has a better CON than DEX. o_o

2008-02-05 [Grengo]: Hope you counted Dayo's Tribal Necklace :O

2008-02-05 [Veltzeh]: I did.

2008-02-05 [Grengo]: Usser should use Heroic Strength against the Air dude and try to take it out in one shot. I'll try to get Virul to stun that goddamned fire elemental with more bolt arrows. 50/50 chance, so it's worth a shot.

2008-02-06 [Veltzeh]: I put Mika in I20 because he didn't have enough speed to go to I19. The spell will reach, though.

2008-02-06 [Lepellier]: When did the air elemental get regeneration? I knew the water elemental could, but the air?

2008-02-06 [Veltzeh]: Since they leveled. :)

2008-02-06 [Duredhel]: Veltz... you DO know you can't get XP or level mid-battle right? because that IS something I had stated previously.

2008-02-06 [Veltzeh]: Erm... of course. That's something that I never even thought would work any other way.

2008-02-06 [Grengo]: The hell? It regenerated?

2008-02-10 [Veltzeh]: Dur, how does falling damage work? :) Same way as in D&D?

2008-02-10 [Grengo]: All of Audun's defense points into his attack power for rage.

2008-02-10 [Grengo]: All riding on you, Dayo! :O

2008-02-10 [Grengo]: Veltz, don't forget to count Dayo's Flank skill for this turn!

2008-02-10 [Lepellier]: *nods* Aye, tis true.

2008-02-10 [Adaman]: Pfft, Mika will heal Üsserhadd, Üsserhadd will die again, the earth elemental will rock us, and the process continues.

2008-02-11 [Grengo]: The earth elemental has lousy magic power. There's little it can do to Usserhadd unless the latter gets really horrible rolls. The water elemental has 8 MP left so it shouldn't be as big a nuisance as it was earlier. Air's about to die sooner or later. Fire's our biggest concern, but it's stunned. I'll have Mika cast Bless on Usserhadd and improve one of his stats.... though not sure which. >_>

2008-02-11 [Veltzeh]: I wouldn't think Flank counts unless there are two people actually in melee with the target. But Dur can always clarify! ...But wait, Audun is there. Yeah. :D

2008-02-11 [Veltzeh]: Crappit. I forgot the earth elemental's turn on round 2. >_>

2008-02-11 [Blood Raven]: Alright people, I'm back. I see Audun is making himself useful. W00t! Go doggy go! ^^

2008-02-11 [Duredhel]: As long as there's two enemies on opposing sides, its a big enough distraction to flank someone.

2008-02-11 [Veltzeh]: And it has to be opposing? Might want to add that to the skill description...

2008-02-11 [Grengo]: Mika's heal 2 should be finished by now :O

2008-02-11 [Veltzeh]: Oh yeah. Well, that's one action, Mika has one action left! I'll post the results after that then.

2008-02-13 [Veltzeh]: Mika needs to go around the tree, so he can't really make it that far... He can get to M16 or J15.

2008-02-13 [Blood Raven]: M16 will do.

2008-02-15 [Blood Raven]: a perplexed elemental? lol! I can totally image it standing there, and confused and amazed at these fast thingies, and then deciding to randomly smash stuff. After all, we all know smashing stuff makes it slower :P

2008-02-15 [Veltzeh]: Well, that was the best explanation I came up with after I forgot its turn the last round. :P

2008-02-17 [Grengo]: I don't get it. Does Usserhadd just keep getting 1's and 2's in his rolls all the time or what? His defense should be extremely high, and yet he gets hit by everything. And, really, since when did a Lemirian Air Elemental get regeneration? >_>

2008-02-17 [Veltzeh]: Since I leveled them. Level 10 elementals were way too weak so I just leveled them up until their level matched the difficulty you wanted. Of course I have no clue how Dur would have wanted to level them and I figured it'd take forever if I asked, so I used my best judgement. I saw that the air elemental had ridiculously little HP compared to the other elementals, so as I gave the other elementals some skill, I gave the air elemental the Regeneration special thing.

2008-02-17 [Veltzeh]: And Üsserhadd did roll a 1 last time. X) Otherwise he either just kept blocking and taking half damage or then the spell specifics hadn't come out yet.

2008-02-18 [Adaman]: You're kidding me?! 18 damage exactly?

2008-02-18 [Veltzeh]: Yup, does that surprise you?

2008-02-19 [Blood Raven]: Ussy is a real drain on our magical resources, I know that much XD

Provides plenty of meat shield though, gotta give him that :3

2008-02-20 [Grengo]: Oh, since Virul's hastened, wouldn't his turn go before the Air Elemental's until the haste wears out?

2008-02-20 [Veltzeh]: Hmm, it changes the turn order too? Dang, I'll fix that the next round. Unless I don't remember, in which case, feel free to poke me. ...Actually, he doesn't go above the elemental. :D

2008-02-23 [Veltzeh]: Audun will faint right after moving if it does that...

2008-02-24 [Blood Raven]: well, I figures it's better than having him do nothing and wait for reinforcements, which half the party seem to be in need of. Plus, RP wise, he is raging, and if I were pissed off, attacking is what I would do :P

2008-02-24 [Veltzeh]: Well, it could move now, hope that the air elemental doesn't kill it, attack on the next turn and faint then. :P

2008-02-25 [Blood Raven]: So Audun can take single actions without dying? Hmmm.... I could also have him attack the Air Elemental and possibly kill it? Ah well, whatever, have it your way.

2008-02-25 [Veltzeh]: Yeah, as long as it isn't a strenuous action. So it can move without problem, but only if it uses just one action. Attacking is a strenuous action so it'll faint if it does that.

2008-03-01 [Grengo]: Veltz, Mika was going after the fire elemental, not the air.

2008-03-01 [Veltzeh]: Oh shi—
I should've slept before posting. And so I shall!

2008-03-02 [Blood Raven]: otherwise the smite wouldn't be all that effective :P

2008-03-02 [Veltzeh]: Hmm... I don't think Smite works like that. It seems like using it is like using any skill like that, like Cause fear or something.

2008-03-02 [Lepellier]: It only works on creatures of the opposite element, since Mika's blue, the Fire Elemental would be the only feasible target.

2008-03-02 [Veltzeh]: I mean, you have to use a separate action to use it and it doesn't get added to another strike.

2008-03-02 [Grengo]: That's... not in the lemirian knight "smite" skill description. >_> I hope you won't interpret skills like "Heroic Strength" and the ilk as a separate action either.

2008-03-03 [Veltzeh]: Using a skill is generally an action (game rules). I have no idea which skills should have actions and what shouldn't. This far I've taken stuff like Heroic strength and Lightning speed to be "free" actions while stuff like Cause fear and Healing need an action. Sure, Smite is a special skill but a skill nevertheless. I would say it takes an action. [Duredhel], correct me if I'm wrong!

2008-03-03 [Duredhel]: Yep, smite uses action :3

2008-03-03 [Silverbullet]: I think the trouble is that people think Smite needs to be used alongside an attack, whereas in reality, Smite is an attack... Right?

2008-03-03 [Grengo]: That's what I'm wondering.

2008-03-04 [Veltzeh]: [Silverbullet], you're right! So, is Mika Smiting or hitting it?

2008-03-04 [Silverbullet]: *is right* <img:stuff/dand-gif.gif>

2008-03-05 [Blood Raven]: erm... just smite it. I'm wondering if it'll be more effective than my usual attacks...
Hey, but if it's not done along with an attack, the description actually says I can do it from any point in the arena, and I don't need to get in close and vulnerable 0.o;

2008-03-06 [Veltzeh]: Yep.

2008-03-06 [Blood Raven]: damn it, it would've been better not to move Mika then >.>

2008-03-07 [Grengo]: Don't forget speed penalties and stuff get reset each turn (after this one) <.<

2008-03-07 [Veltzeh]: To be honest, I've probably forgotten the penalties altogether a lot of the time. >_>

2008-03-07 [Grengo]: Aah, good. Well.... in that case, don't forget I still have 13 dex for.... I dunno' how long <_>

2008-03-07 [Veltzeh]: Oh yeah, I was supposed to edit that in. >_>

2008-03-21 [Veltzeh]: [Lepellier]!

2008-03-22 [Blood Raven]: Please somebody take down the fire and air thing. Let us not go down in total defeat X_X

2008-03-30 [Blood Raven]: *PROD* [Grengo]? You up for the task of posting?

2008-04-14 [Veltzeh]: [Blood Raven]: prod! X)

2008-04-16 [Lepellier]: Well, there goes the #1 character in the arena.

2008-04-16 [Blood Raven]: do I get XP for killing at least one? mostly by myself, too? :P

2008-04-16 [Veltzeh]: I was thinking I'd give everyone not dead at least half of the XP you'd have gotten for it...

2008-04-16 [Blood Raven]: that's very kind of you ^^

2008-04-16 [Blood Raven]: excuse me, does mika get to have a go at attacking as well? :P

2008-04-16 [Veltzeh]: Nope. See the Defensive stance description. I personally think that skill is totally useless. >_> Well, except maybe if you just need time.

2008-04-16 [Blood Raven]: WHAT!?!?! I didn't know that... I thought it was just like lightning speed and heroic strength... a one turn def raise of 50% ... goddamnit... I don't suppose I can undo that, can I? I wouldn't have done it if I'd have known that...

2008-04-16 [Veltzeh]: Sure, undo it. I thought I should've asked whether you really wanted to do that but I didn't bother. X)

2008-04-17 [Veltzeh]: The result didn't change much, heh.

2008-04-17 [Blood Raven]: only thins time, Mika does get to have his turn before the earth elemental? :P

2008-04-17 [Veltzeh]: Yes, oops. :P

2008-04-17 [Blood Raven]: you know, before I do anythign rash again: am I able to reach the air elemental with Mika? If I charge it, do I get to move my speed, or double my speed?

2008-04-18 [Veltzeh]: Nope. Five squares is the maximum you can move if you still want to attack, too. You can reach it if you only move, though. Lemire rules have no charge action at all, as far as I'm aware.

2008-04-18 [Blood Raven]: I was afraid of that... damn that stupid air elemental...

2008-04-18 [Veltzeh]: You mean Heal 2? No wait, 1? The regular heal. right. :D

2008-04-19 [Grengo]: Provided Mika survives the next round, Virul has some MP potions he can nab and use. :O

2008-04-19 [Blood Raven]: I've revived a meat shield now :P who knows

2008-04-20 [Veltzeh]: Youuuuu shalllll dieeeee!

2008-04-20 [Lepellier]: Hah, if Usser lives through this, Dayo's another meat shield.

2008-04-20 [Veltzeh]: Well, technically it's impossible for him to stay conscious if he keeps blocking...

2008-04-20 [Lepellier]: Yeah, you can't really block spells, can you?

2008-04-20 [Veltzeh]: Well, not that spell.

2008-04-20 [Adaman]: I believe under yellow magic, wind slash says that CON halves damage... and defensive stance halves damage, making that a 25% damage wind slash, no?

2008-04-20 [Veltzeh]: Defensive stance grants 50 % more defense power, which means you get +4 CON in this case.

2008-04-20 [Adaman]: It seriously wouldn't matter, Üsserhadd can't dodge worth a shit and you're asking me to choose between taking full damage from his failed dodge or half damage from him blocking.

2008-04-21 [Grengo]: Someone should've controlled Virul for me while I was away :\ Just noticed there was a wasted turn on him.

2008-04-21 [Veltzeh]: [Blood Raven]!

2008-04-21 [Blood Raven]: f-ing hell... Take another chance of Mika dodging those damned wind slashes, or take a chance of him surviving half damage? I'm totally buying a musket or something after this, if only to kill pesky magic buggers like this from far far away...

2008-04-21 [Blood Raven]: Hmmm... way I see it, this damned air-head does at least 9 or 8 damage, even if people manage to block it. Seeing Mika has only 5 HP left, he won't survive that. So dodge it is, cross my fingers.

2008-04-21 [Veltzeh]: Right you are!

2008-04-21 [Veltzeh]: The pets are revived too.

2008-04-23 [Blood Raven]: I must say I admire Usserhadd's obsession with levelling up. Maybe I'll join his next round of combat.

2008-04-23 [Blood Raven]: Oh, mind if I put Ussy's battle @ the bookies? I wanna bet some money

2008-04-24 [Veltzeh]: I hope it'll go a bit faster if I don't wait for all reactions individually...

2008-04-26 [Lepellier]: there's no way the flame figment had the MP to cast those spells...

2008-04-26 [Veltzeh]: Hm... heat beam is 3 MP and flamethrower 9. 9+3+3=15, and 15 is the amount of MP the flame figment had. Remember that these figments are stronger than the regular ones. I wouldn't have sent 21 figments to fight you! >_<

2008-04-26 [Adaman]: Well, these aren't normal figments. So as long as Veltzeh ups the experience they drop equal to whatever extra power they have, they can have whatever they want ;)

2008-04-26 [Lepellier]: That's true, but I thought it had less MP just last turn. Oh well.

2008-04-26 [Adaman]: They've pretty much run out of gas though, the remainder of this fight will be to just crush them without taking too much counter damage.

2008-04-26 [Lepellier]: yeah, about the one thing that will stop us is that rock figment. Otherwise, it seems like an easy glide.

2008-04-26 [Veltzeh]: Dayo can pretty much just move now... She doesn't have time to attack. The vines are also still there, so going into that square isn't a good idea.

2008-04-30 [Blood Raven]: Usserhadd's getting it hard again 0.o;

2008-04-30 [Veltzeh]: Well, he's dangerous! ;) Now the figments can't do any damage to him anymore unless he attacks them. His defense is way too ridiculous.

2008-05-01 [Adaman]: Can you fight on 0 HP?

2008-05-01 [Lepellier]: If it's like DnD, which it's probably not, you'd get a single action before you start bleeding, thus fainting.

2008-05-01 [Veltzeh]: Yeah, I've been playing 0 HP with D&D rules. You can take a single move action without becoming unconscious, but everything else costs 1 HP. However, if you had a potion, you could take it with one move action and then drink it with another on your next turn. Some chances for characters at 0 HP...

2008-05-02 [Blood Raven]: Figments have like 1 Int? they can't decide on tactics on what's being dangerous and what not :P

2008-05-02 [Veltzeh]: Well, these have 2. :P

2008-05-02 [Veltzeh]: Also, [Adaman]: the genitive form of "it" is "its". "It's" is a contraction of "it is" or "it has".

2008-07-19 [Veltzeh]: [Lepellier] too. :P

2008-07-20 [Lepellier]: Well, hopefully, BR will get bck to finishing this battle up soon :)

2008-07-20 [Blood Raven]: Me? I thought Veltz was handling this arena?

2008-07-20 [Veltzeh]: Yeah, I am. O_o Slowly right now, though.

2008-07-20 [Lepellier]: oh, sorry.

2008-07-21 [Lepellier]: Whoa...Dayo has had 31 HP this entire combat...She should still be stable. Check her page.

2008-07-21 [Veltzeh]: Gah, damn leveling and old info. >_> I'll rather figure out an excuse than backtrack where she first fainted... Let's say she didn't rest enough to use her more developed health, running off into a new battle right away. X)

2008-07-21 [Lepellier]: I guess that works...I mean, I guess we can figure something a sudden surge of energy found her and her new health :)

2008-07-22 [Adaman]: She has a potion, let Üsserhadd find it, use it, then we can get Dayo conscious again and you can start the new health from that. By the way, what the hell was with the disarming of Usser? 21 base attack and additional yellow damage (rock should have been damaged purely by touching it) and it flies out of his hand? What was the roll?

(In case Math is questioned; 9 is STR, Heroic Strike +50%, I went with 4 rounded down so it becomes 13. Sword has 8 attack, 21 base attack. +1 Yellow Damage. I know these are altered figments, but by how much? That figment as a base of 7 defense normally, never used harden spell.)

2008-07-22 [Lepellier]: there's no way a difference of 5, or even 10, should make Usser lose his sword...something is just messed up with that.

2008-07-22 [Adaman]: It depends on how custom these Figments are.

2008-07-22 [Veltzeh]: He rolled a 1.

2008-07-22 [Lepellier]: Ok, crit. fail...but are we even sure those rules apply in RoL? And, the most of a difference even possible is 5, pending how much you upped the rock figment's defense.

2008-07-22 [Veltzeh]: I don't really know. I've usually had something "interesting" happen when there's a critical failure or success. I think it adds a bit more flavor into the game at times, I guess? X) Dur may overrule my ideas if he wants to.
Üsserhadd is ridiculously overpowered with those items anyway, should at least work a bit for that XP... :P

2008-07-22 [Lepellier]: Eh, I guess so. As long as he finds that potion soon.

2008-07-23 [Adaman]: Any chance on an update at least?

2008-08-07 [Adaman]: Xiadom Forever!

2008-08-07 [Lepellier]: go go Blood Raven!

2008-08-07 [Veltzeh]: Krhm... Üsserhadd rolled another 1. If he does it the next time too, I'm going to just ignore it and have nothing "funny" happen. He can free the trident with a strength check (move action) on his turn (and well, can't use it for blocking now).

2008-09-18 [Lepellier]: Hey, erh...Adaman...wanna reply?

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