Page name: WoW - Engineering [Logged in view] [RSS]
2014-01-24 04:10:09
Last author: Duredhel
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Basic vs Advanced

Winter of Wolves is a Rule-based RP, but that doesn't mean we want players to have to crunch numbers and learn the whole system to play. Pretty much all of the game can be played with basic rules, for which you only need to know the information written out here. Sometimes, there will be advanced rules which can be handled back stage by the GM, whenever you see text Written like this, these are advanced rules and you can feel free to ignore them if you don't want to get into the mechanics of the RP.

Daguerrian engineering could no be more unlike the magic of the Majai. On one hand, engineering focuses on producing the same results each time, creating a stable platform for innovation. Everything about Daguerrian engineering centers around achieving mechanical perfection of each component and each process before trying to innovate upon it. On the other hand, whereas Majai spells are cast on the fly, there is little an engineer can build in the heat of combat or in the middle of an emergency. Their creations have to be made with ample time and the right materials, but once running, the payoff for them is tremendous.

Just like there's several elements to take into account when attempting to cast a spell, there are a few things an engineer must have before trying to build his next contraption. For everything he builds, an engineer must have blueprints, materials and time.


The Blueprints fulfill a role similar to formulae for magic, they contain information. So much information, in fact, that is nearly impossible for an engineer to commit it all to memory. Blueprints are important documents that are only accessible to the engineer who actually owns it, but unlike magical knowledge, they CAN be stolen or copied. Still, the rarest blueprints are usually worth more than their weight in gold, and many organizations keep blueprints of new inventions as jealously guarded secrets.

Blueprints contain descriptions, instructions, lists of materials and diagrams to build constructs, prosthetics, gadgets, firearms or even advanced weapons. even blueprints, however, are not absolute, and once a character has become familiar with the construction of an object, he may attempt to improvise, adding to both the time and the materials of the object he wants to build to obtain a new result.

Whenever a character means to construct a new device via engineering, he or she must have an appropriate blueprint. If a character has constructed a device before but now lacks the blueprint, he or she may still attempt the build but must pass a difficult Memory test for each hour of work on top of the usual engineering test. Keep in mind blueprints are secret, and will be password protected so only the player who owns them can look at them.


The second thing every engineer must have before starting on a new device are the right materials. Every blueprint will have a detailed list of materials and components that can be crafted or bought at stores. From the second time onward an engineer constructs the same device, they may attempt to add materials to the ones listed in the blueprint, this will create a variation of the original design and leads to new innovations in their field.

Materials are listed clearly in each blueprint. When attempting a to construct a new device, however, it's good to have some extra materials, as critical failures when doing engineering rolls may result in some materials being rendered unusable.


The last element an engineer must have in order to properly create a new device, weapon or construct, is time. In each blueprint one can easily find the minimum amount of time the engineer must invest into the construction of the device. Though it is necessary to have that time undisturbed, the construction can be interrupted whenever and resumed later.

When construction an object, every hour the engineer must pass an engineering test (the difficulty depends on the object being built). So for example, if the object takes 5 hours to build and the engineer fails the first 2 tests, the final building time will actually be 7 hours. Construction time can also be stretched out when trying to create new devices by adding materials.

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