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Experience levels and awards
Lv XP Needed XP award 1 N/A 175 2 350 350 3 740 390 4 1300 560 5 2050 960 6 3010 1060 7 4200 1190 8 5640 1440 9 7350 1710 10 9350 2000 11 11660 2310 12 14300 2640 13 17290 2290 14 20650 3360 15 24440 3790 16 28600 4160 17 33190 4590 18 38230 5040 19 43740 5510 20 49740 6000 21 56250 6510 22 63290 7040 23 70880 7590 24 79040 8160 25 87790 8750 26 97150 9360 27 107140 9990 28 117780 10640 29 129090 11310 30 141090 12000 31 153800 12710 32 167240 13440 33 181430 14190 34 196390 14960 35 212140 15750 36 228700 16560 37 246090 17390 38 264330 18240 39 283440 19110 40 303440 20000
*Experience awarded in this section is only a guideline, in the end it depends mostly on GM criteria.
Levels and roleplaying
This is just a little section indicating the level of fame that usually accompanies achieving certain level. Of course, its only a guideline, if your character has trained all his life and gained levels while being a hermit, he'll be nowhere near the level of fame a character of his power level would usualy have.
Lv 1-5 - These are considered "normal levels" the level range in which most of the anonymous population lives.
Eg - You... right now.
Lv 5-10 - These are people who are considered tremendously powerful, but still within normal people standarts. They are famous within their city, social circle, club, or the type of activity they perform and are usually recognized as "the best" within the local area.
Eg - Maximus in "Gladiator", Gimli and Legolas in LoTR, etc
Lv 10-20 - Great heroes, martirs, scientists or artist, everyone in the country know who you are and you have performed many heroic or important deeds. They are considered the most powerful in a large area and are usually the leaders of guilds, cities, secret societies and other such organizations. They are the kind songs are written about. Few dare to incur their wrath and their names inspire love or hate wherever they are mentioned. When they die, statues might be built of them and their names will be in history books a thousand years from now.
Eg - Hector in The Illiad, Aragorn in LoTR, Galileo, etc
Lv 20-30 - These are people who are generally regarded as larger-than-li Lv 30-40 - Demigods, Prophets, people who have sent a ripple through history that has touched millions in one way or another. Beings who, by their mere will, can change the world and whose every action affects cities, nations and entire races. Stat increases for class/race. Warrior classes gain + Half of Constitution to HP every level, mage classes gain + Half of Constitution to HP every even level and + Half of Magic to MP every uneven level. Warrior classes gain MP whenever they increase their Magic stat, Support classes can choose when they want HP and when they want MP. Humans - +1 to any stat every 2 lvls Knight - +1 to CON or STR every 3 lvls Mid Classes -> Advanced Classes ->
Eg - Julius Caesar, Alexander the Great, DaVinci, etc
Eg - Dark Lord Sauron in LoTR, Jesus, etc.
Lion and Tiger Catfolk - +1 to STR, DEX, CHA or CON every 2 lvls
Lynx and Panther Catfolk - +1 to MAG, INT, CHA or DEX every 2 lvls
Hauken - +1 to DEX, CHA, INT or MAG every 2 lvls
Dah'kin - +1 to STR, DEX, MAG or INT every 2 lvls
Ignean and Hydran Planetarii - +1 to STR, CON, MAG or INT every 2 lvls
Terran Planetarii - +1 to STR, CHA, CON or MAG every 2 lvls
Eolan Planetarii - +1 to DEX, CHA, INT or MAG every 2 lvls
Acolyte - +1 to INT or MAG every 3 lvls
Fencer - +1 to DEX or STR every 3 lvls
Archer - +1 to DEX or CHA every 3 lvls
Doomsday Knight - +1 STR or CON every 3 lvls
Spire Priestess - +1 DEX or MAG every 3 lvls
Necromancer - +1 INT or MAG every 3 lvls
Shadow Warrior - +1 to STR or CHA every 3 lvls
Warrior - +1 to STR or CON every 3 lvls
Hunter - +1 to STR or DEX every 3 lvls
Shadowcat - +1 to STR or INT every 3 lvls
Shaman - +1 MAG or +1 CHA every 3 lvls
Flame Bearer - +1 STR or +1 MAG every 3lvls
Plague Bearer - +1 CON or +1 MAG every 3 lvls
Wind Bearer - +1 DEX or +1 MAG every 3 lvls
Frost Bearer - +1 INT or +1 MAG every 3 lvls
Skydiver - +1 DEX or +1 STR every 3 lvls
Adept - + 1 to MAG or INT every 3 lvls.
Fighter Classes - + 1 to STR, MAG, DEX or CON every 2 levels.
Support Classes - + 1 to STR, CHA, DEX or INT every 2 levels
Mage Classes - +1 to INT, CHA, DEX or MAG every 2 levels.
Fighter Classes - + 1 to STR, MAG, DEX or CON every level.
Support Classes - + 1 to STR, CHA, DEX or INT every level
Mage Classes - +1 to INT, CHA, DEX or MAG every level.
Back to Realms of Lemire
2005-09-18 [Lepellier]: ok, there we go.
2005-09-24 [Blood Raven]: I take it shadowcat is supposed to be +1 to STR or INT every 3 lvls?
2005-10-04 [Veltzeh]: When gaining half of CON to HP (for example), do the decimals get rounded up or down?
2005-10-04 [Duredhel]: down
2005-11-16 [Silverbullet]: i have the feeling i've already asked this, but lets say your character is both tiger and warrior, does he/she/it get +1 to STR, DEX, CHA or CON every 2 lvls for being a tiger AND +1 to STR or CON every 3 lvls for being a warrior? Also, let's suppose the character started out at lv3, does the "every X levels" start from 3, or from 0?
2005-11-16 [Duredhel]: Race levels are universal and class bonuses are level based.
2005-11-17 [Veltzeh]: The "every X levels" starts always from 0 (or more like 1 since 0 doesn't really exist :P)
2005-12-03 [Veltzeh]: What do prestige classes get, and when?
2005-12-03 [Duredhel]: Don't cound them in yet. They won't be in the rules until someone finally attains one.
2005-12-03 [Veltzeh]: Okay... I just asked since it would be easier to include in the program now and not add it after I've forgotten how I wrote it XD
2005-12-03 [Duredhel]: Don't worry, Prestige classes are event obtained, so they would come into play at completely random levels. That would be kinda annoying to code into the program wouldn't it?
2005-12-03 [Veltzeh]: Actually no, since it just asks whether you want to do it or not >_> But, if you aren't going to develop like, a powerful NPC prestige class or anything, I'll just leave those out. But if you'd like to be able to do that, it'd be easy to add now, but possibly not later :P
2005-12-03 [Duredhel]: I see, you would have to indicate the program at what level to start using applying the prestige class though ^_^ (will it handle skills too? or only stats?) got to admit, it would be kinda cool to have a program that walks people through character creation and just produces a character sheet, bio (which would be filed out by the player), equipment (with stats), stats, skills and spells :P but that might be too much for right now ^^
2005-12-03 [Veltzeh]: Well I was planning on it doing all the stats, skills and spells, but as of now it's incomplete and only does the stats and gives the amount of skillpoints you can spend. Anyway, I'll make it so that it does the skills and all, eventually! And yeah, the program will indicate at which level advanced, hybrid and prestige classes will come into action. :)
2005-12-07 [Veltzeh]: So what's your decision about the prestige classes?
2005-12-07 [Duredhel]: aye, leave'em out, not sure I'll be doing them anytime soon
2005-12-07 [Veltzeh]: They'll be really difficult to add later though, but it's doable still, so ok X)
2008-08-13 [Gastogh]: What skills can the extra Skill Points gained by humans every five levels be used to acquire?
Example: a human has ten levels of Archer and just got to his fifth level of Ranger, so he's now Level 15. Human that he is, what can he use that extra SP from lvl 15 on? Only universal skills? Any skill from the Ranger's skill list? Any skill from the Archer's skill list?
2008-08-14 [Veltzeh]: Any skill that's on the list of the class it's taking. Or that's how it's been before...
2008-08-14 [Silverbullet]: Yeah, they're like wildcards, can be used for whatever, as long as one of your classes permits it.
2008-08-15 [Gastogh]: Veltzeh says "the class being leveled", Silverbullet says "any class leveled by that time". Third vote, anyone?
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