|
# of watchers: 9
| D20: 17 |
| Wiki-page rating | |
| Informative: | 0 |
| Artistic: | 0 |
| Funny-rating: | 0 |
| Friendly: | 0 |
(I'll try to format this eventually, I suppose... for now, separate things with <hr>s. [Veltzeh])
[#Combat] questions
[#Characters] questions
[#Rules] questions
[#Other] questions
Damage
When an attacking character rolls a 20 (or the target character rolls a 1), there's always damage, even if the subtraction (attack - defend) never would do damage. This minimum damage is the weapon's attack bonus.
Moving
You can move an amount of squares equal to your base DEX (used to be called SPD, speed) during one action. If you do nothing but move, you can move twice that amount. If you don't move at all, you can still take a one-square-ste Blocking and dodging in the same round Actually, when you block you either block with your weapon + armor, or shield + armor. And you can only use each once, so if you get attacked three times in one round, you'd defend first with weapon + armor, then with shield + armor, and finally with just armor, and any subsequent attacks this round would be just against your armor. The same goes for defense and speed improving items, that way everytime you get attacked in one round, your armor or speed decreases. The difference lies within the fact that with defense, you'll always have your armor, whereas with speed, you can be brought down to your base speed. 22:10:13 Veltzeh: And can the lizard continue to block first with the maul, then its tail, then teeth, and then claw, and... yeah. >_> 06:09:19 Dûredhel: as long as Veltzeh understands it :P, well think about it this way, as in DnD, a basic combat round is about 6 seconds, even less. If oyu get attacked two times in that combat round, its almost like being attacked on two sides simultaneously Ranged weapons and distance A weapon fired outside its range has halved attack power (Dex + Weapon Atk), if you fire at a target that's twice the weapon's range away or further, the attack roll will only get a d20. Magic power Magic power is like a weapon's ATK modifier. Combining magic You just need to have the required spells for a combined spell and then cast it outside battle to learn it (the DC is 15 for lvl 2 spells, 20 for lvl 3 and 25 for lvl 4). The skill Combine magic just halves the MP cost needed to cast the spell. The skill is needed for learning lvl 4 combination spells, though. Detect magic is a skill more along the lines of search than spot or listen (meaning it requires a certain degree of concentration, whereas spot and listen are pretty automatic). Spot and Listen, just like diplomacy for example, are always active, since you're always looking and hearing unless you've got your eyes closed or went deaf. Even if you don't write it in your posts I'll roll for them (when you write (spot) or (listen) basically means I'll make a reroll). Whereas skills like climb, search or detect magic are not automatic and requires the character to concentrate on them, meaning they're also noticeable. Character related questions Skill points A character gets three skillpoints initially and when leveling, one every other level (the first skillpoint is gained at level 2, second at lvl 4 etc.). So what do the races think of androgynes? Catfolk will be confused because for them, smell determines a lot of it. Number of characters in parties 17:55:10 Veltzeh: Why is the limit 6 chars, though? I think I already asked this but maybe I forgot >_> 17:59:46 Dûredhel: It get very confusing with more chars, also, when breaking the party into subsettings you can break it in both even groups of two or three. Monster and exprience reward levels are also designe for 6 chars (that's why sometimes I even pause a party when a person drops out until we have another sixth char). If you had seven chars you would have to put in more enemies to make up the same amount of XP (even for just on extra char), otherwise leveling would be very small, and last but not least, with more than 6 chars, especially mages, there would be too many spells in effect over the turns to keep track of, and with more chars, AND more enemies, battles would be very long and tedious Half-breeds! Dah'kin don't mind Dah'kin/Human half-breeds, but are very hostile towards Dah'kin/Planet The genetics of half-breeds goes like this: Half-breeds get to choose what of their parents' special abilities they get, but they won't get favored or unfavored. Questions about the rules How is the score calculated in the arena? 1 point per each level How many characters can a player have? Up to two in the Arena, one in a single ROL party. How many rings and necklaces can a character wear? A character can wear one necklace – and one of each type of item, or a pair of such (a cloak, an armor, a pair of boots, etc.). A character can wear two rings. Bargaining with an NPC. NPCs will never go over 75% of the actual price when buying and will never sell anything for less than 85% of the actual price. And its not like you get your asking price right away, each Charisma tug changes the price between 1 and 5% depending on the different between rolls (1 diff, 1%, 5 diff, 5%). How big are the squares of the maps? 2007-09-22 Duredhel: The RoL system was thought up using 5 feet (1,5 meter) squares 2007-06-23 Silverbullet: Can a magical item be enchanted by opposite element spells? 2007-06-24 Duredhel: Yes, but it would add a 25 MAG DC to the enchantment and increase the XP cost by 25%. If you're buying it already enchantment, just make it more expensive. Masterworking items You can improve an item's stat(s) with 5 points (+5) at maximum. This will cost money. Specifically, increasing one stat by one point will cost item's old stat · 15 GP, and you can do this 1–5 times (if you want to make a negative stat into 0, you of course take the absolute value of the stat to count the price). You can't make an originally negative stat into a positive stat. So, if you wanted Splint Mail +5 (original stats -1 Atk / 5 Def / -1 Dex / -3 Mag, new stats -1 Atk / 7 Def / -1 Dex / 0 Mag), you'd have to pay Enchanting an item with a level 1 spell costs 75 GP. So a Hunter hat enchanted with Wind Blow would cost 130 GP for the hat and 75 GP for the spell -> altogether 205 GP. Percentages 2007-06-24 Duredhel: I had not considered masterworking %s, but I see no reason why it couldn't be done. I'd say 10GP for every 1% increase. 20:33:23 Duredhel: 1 for Very Small/Small or Light, 2 For Normal or Medium, 3 for Large/Very Large or Heavy. - learn single Spells (at the training areas) - learn other stuff (at the training areas) Flying and weight Glyphs Silverbullet: What's the deal with glyphs and keeping them activated? I mean, can the character keep a glyph activated and still perform actions during his/her turn? Plus, is there a limit to how many glyphs can be activated at once, and can glyphs of the same type stack? (i.e. two pain glyphs dealing 2d6 damage?) Duredhel: Glyphs don't stack. There's no limit to how many glyphs a character can maintain, but only one glyph can affect a character at any given time. And it doesn't consume actions to keep a glyph activated, but it does require a concentration roll (DC being enemy attack roll) if you're attacked. Other questions What's the date? 4209 - Antiscius Orator appears. Year is 4218, most likely, but it might depend a bit.
For example, Meteor has a magic power of 20, so, to resist a meteor you have to apply: resisting stat + d20 vs. caster's magic power + d20 + 20 (meteor's power).
How some natural skills work
Humans get an extra skillpoint at start and every 5 levels (first at lvl 5, second at lvl 10 etc.). (As said on the racial bonuses.)
Androgyne business
Planetarii accept and even like them.
Dah'kin don't like them because they can't fit them in their gender-specifi
Humans and Lynx Catfolk don't mind half-breeds in general. Catfolk welcome all catfolk half-breeds since they're still pure catfolk and they don't mind Rysallean/Catf
Planetarii are generally very concerned with keeping their blood strains clean. They're suspicious of Human/Planetar
Of course, depending on stuff like religion and behavior, half-breeds might have a harder or easier time getting accepted.
Everyone can be thought of having two race alleles. A person who has two Terran alleles will be a Terran and will only pass Terran alleles to offspring. A person who has a Terran and Lion allele will be a Terran/Lion half-breed and will pass either of those alleles to offspring. (For the genetics freaks: Mendelian inheritance with two codominant alleles.)
So, let's imagine there's a Terran/Lion half-breed and terefore has alleles T and L. Then there's a Terran/Rysalle

So one full Terran, one half-breed of each parent's type and one "new" half-breed. The offspring could have some characteristic
1 point per each win
1 point per each badge (slave badge doesn't count)
1 point for each battle fought against another Player Character
With haggling, if you get it right, you can haggle several times, but if you get it wrong once, you can't haggle again for that deal.
Enchanting items
150 GP for the original thing
5·15 + 6·15 = 165 GP for the +2 def
3·15 + 2·15 + 1·15 = 90 GP for the +3 mag
and that comes to a total of 150+165+90 = 405 GP.
Magical items
level 2 spell: 150 GP
level 3 spell: 250 GP
level 4 spell: 500 GP
2007-06-24 Silverbullet: My question would be how to masterwork the elemental rings that add 25% to damage?
Gems in a weapon
15:45:17 Blood Raven: is there a limit to how many gems one can put on a weapon or armor?
Experience for quests
Easy mission- 75 XP
Medium mission - 250 XP
Hard mission - 500 XP
How much does it cost to...
- learn skills (at the training areas)
Tier 1 - 500 gold
Tier 2 - 300 gold
Tier 3 - 150 gold
Lvl 1 Magic - 250g
Lvl 1 Spell - 75g
Lvl 2 Magic - 250g
Lvl 2 Spell - 150g
Lvl 3 Magic - 500g
Lvl 3 Spell - 300g
Lvl 4 Magic - 500g
Lvl 4 Spell - 500g
Handle a single weapon - 75 gold
Handle all weapons of a sort - 250 gold
Increase a stat by one point - old stat * 15 gold
2006-05-03 Duredhel: you can't fly if you're over two-thirds your encumberance weight.
- The Soulless War, small scale conflict between Skarrad and Ravilla.
- Falco Orator becomes a soulless one.
4210 - Ravillan Civil War
- Caessen and Nerva are created
4212 - The Deck is created
4215 - The War of Corruption starts
4216 - Nim'ael becomes the Spire King
- The Great Alliance (Humans, Dah'kin and Catfolk)
- Shalar Angeti, Queen of the Catfolk dies.
- The War of Corruption ends, Thadre flees to Anbrand.
- Nim'ael releases the falconites.
4218 - The Zeoor fortress if built in Anbrand
- Misae Ther'mara arrives in Ki'afisal
- Hauken civil war.
- The events in the RoL RPG take place.
2006-11-18 [Leonox]: you know up there for the planetarii section, you have either one for the bonus stats. On the race page you have both, so which is it?
2006-11-18 [Veltzeh]: I don't even know why Dur added that to the FAQ when it's obviously available on the race pages...
2007-05-23 [Silverbullet]: What is the date (at least the year) for present campaigns?
2007-05-23 [Silverbullet]: O_o
How long ago did the War of Corruption happen?
2007-05-23 [Veltzeh]: Two years ago. Dur should publicize the timeline. >_>
2007-05-23 [Silverbullet]: Indeed. I've borwsed through the "world thus far...", but it's mostly "50 thousand years later"-this and "large amount of time"-that..
2007-06-11 [Sturmi]: maybe we should add here "how many characters can a player have?" and "how many rings and necklaces can a character wear?"
2007-09-24 [Veltzeh]: Ooh, the timeline. I think there was something that was different in that one. It was related to Misae as far as I remember...
2007-09-24 [Silverbullet]: Eh Dur, in "Enchanting Items", with the enchanting with opposite element spells thing, you never specified how much more expensive to make it if it's a bought item...
Great re-organisatio
2007-09-24 [Sturmi]: Thought it was necessary.
2007-11-08 [Veltzeh]: I fixed the increasing of stat price.
2007-11-08 [Sturmi]: aye, right
2007-11-08 [Silverbullet]: going to get expensive X(
2007-11-08 [Veltzeh]: Yep. Better to increase when they're low!
2008-01-04 [Grengo]: Good Sturmi (^-.-)^
2008-01-14 [Leonox]: you do realize that i believe you tiers are mixed up on the skill tier price. would be a little unfair for a low tier 3 to be so expensive.
2008-01-14 [Sturmi]: gosh, you're right. They're upside down
2008-04-01 [Blood Raven]: Does Handle Weapons (all weapons of 1 kind) cost 3 skill points, and Handle Weapon (one single weapon) cost 1? That's what I keep telling people, but I can't actually remember if this is really the case....
2008-04-01 [Silverbullet]: Is there any reason why we'd keep both Spd and Dex?
I could probably take up the task of hunting down descriptions of all kinds to universalize our system to either Dex or Spd if it's not the case...
2008-04-01 [Veltzeh]: Well, I only wrote the SPD there because it's in some old texts and I haven't bothered to change them. >_> Handle Single Weapon costs one skillpoint. Handle weapons type I don't really know... I haven't ran across teaching that yet, and it can at least be exchanged with other handle weapons type skills.
2008-04-03 [Sturmi]: well for teaching you charge money, not skillpoints... so I don't know. But BR you're probably right
Number of comments: 36
Older comments: (Last 200) 1 .0.