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- For lesser experienced roleplayers and those who haven’t got a sure impression of the feel to Madrumah yet:
1) ( Most important rule ) There are no rules! As long as you deliver a good and clean game.
But: If you hate rules generally, concerning game system rules, you are not familiar with rp game systems, at all, and not open to learn the basic guiding procedures for players here, this wiki isn’t for you, I am afraid.
This rp wiki demands at least to lead character sheet wiki’s, equipment lists and be able to take part of combat and spell casting rounds.
These basic procedures are not given to set up a strict and rigid system, cramping you in your freedom of creative play.
Believe that I as the gamesmaster use the layed down games system only as frame to provide a fair play, that I am impartial, always there to give the players all the room they need and – if I say that you just failed or got seriously wounded maybe, my word said is not to set in question, but that will be because the dice result determined tells me so.
You are responsible for your own character’s actions alone.
My resonsibility is to simulate what they might cause, independant from a fixed and yet before predictable continuing of the story.
But we all together develop this yet unwritten story by directing our player characters / PC, and without any game system this would happen randomly or exclusively in the total mood of a player, deciding after a mood, to just want to transform into a shapechanger, or slay a golem made out of massive stone, just so.
Well, there are dice procedures, involved in this. Yes. At least to determine the fundamental two / up to five base stats for each character.
Strength and agility for combat and intuition, empathy and charisma for magic.
But: Otherwise it's exact form for the concrete game flow is not yet fixed!
AND it is already clear, that it mainly will BE a free form rp game!
Dice rolls will only be important in REALLY CRUCIAL COMBAT AND MAGIC CASTING situations and CHANCE TESTS for the attempt to succeed very difficult maneuvers or actions - which are at the same time also crucial for the GROUP and their main CAMPAIGN QUEST AND GOAL, at the end of each single adventure as the first, introductional adventure 'The Unsolvable Riddle Of Shalàss' would be.
I can understand that somone might first imagine a game system with stats and dice rounds 'restrictive'.
Still, it is not used to restrict, but to ENRICHEN each players own fun in roleplaying here, and in order to STIMULATE each players own individual creativity and imagination!
It is used to offer each player a real CHALLENGE and opportunity also, to learn, develop and brilliance with ( rising ) powers of his or her own character! Professionwise and characterwise, as individual of a specific race with expert skills and specific own powers.
Try to imagine that it can also be APPEALING to play 'more realistic' in form!
And if for example not ANY player character is basically able to do ANYTHING!
The rp in Madrumah is still free as can be, mainly.
And the real use of dice in exceptional combat and magic casting rounds, as procedures, will be easy to learn and are above all only a small part of the actual rp.
So, if you can imagine that these game system rules might as well also give a more realistic and authentic appeal to the playing, you are at the right place right here.
2) That you know how to behave and to not act vulgar, offensive or out of line towards each other, or in the adventures themselves, as PC, is something I assume as natural and almost not to mention.
You are free to act with your character as impulsive and straightout and on the edge as you want ( if this is the way that you think how your character should act in a situation it requires to act so ), but then please in some style that is suited to some Fantasy world and seems somehow still plausible and not simply shallow.
3) Sorry, but I will not allow characters that have got 'plain evil allignment'. And I will also not allow races or individuals as PC that do not fit in the world by all good will. You can neither play a Mind Flaying Illithid, nor a middle earthen Rider of Rohan.
I am open for individual special requests for characters, and for the reason that Madrumah and the whole world Mystradawn is equipped with a rich diversity of races, mixes of races and most different creatures I’ll see what will suit in, but - only for sake of fair balance of skills, powers and racial abilities inside of the group, and for sake of the integrity of it, there will be no supernatural beings or all too misfitting members of the party.
In cases of mixes, special or own invented races, my ear is open for suggestions still. I will surely come to agreement with you about some character design all will be happy with.
Concerning alligment classes of the world, and also exact definition of unallowed plain evil allignment, please visit the info wiki:
4) Try to use as proper english as you can. I am not raised with english as my mother tongue too, to say that clear. But I still give my best to express what I want to bring over, in an as demanding english as I am able to.
- General Rules for Madrumah rp:
1) No powerplaying. There is a line you shouldn’t cross and you know where it is.
2) I think that I am no over-authorita In the concrete game flow still, I want to try to reduce any out of character speech / OOC and talk to the minimum. 3) I am willing to involve the players taking part as best as I can, to let them have insight in the results of really important dice rolls, as for example for their own PC’s stat determination, at the start. 4) An issue is to guarantee constant sessions. This is what I expect from any player. That the player will keep at the game. And will not be absent, or missing sessions by dire neglect. Thinking to that, I would furthermore like to see, that the people taking part of Madrumah rp are not without any contact outside of this wiki in elftown, completely. This is not really a ‚rule‘. But it would enrichen the community of players, and contribute to the good climate of this project: While communication among the players would also prevent such things as players ‚disappearing‘ without trace - and nobody asking ever, what could be the matter for their abscence, AND make my own duties of things to take care for a lot easier.
Use messages to consult me about any informations or specific questions! And communicate via the comments boards in this wiki, or in the starting page wiki Madrumah.
But due to practical reasons and the lack of any satisfying possibility in elftown I see, to let the players make quick and valid dice rolls by themselves, you have to trust your GM, in this question.
This should be a question to ask YOU what you think how to handle that the best.
There could be a minimum amount of part-taking a week. Or also a maximum duration of abscence before a remembering message and a warning.
Followed by a cancelling of the character as a last and final consequence then.
Just as it would, if the members would support this community, and help to discuss, embetter and also develop the world and the game itself.