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Araatia ~
Climate: cool and rather dry, in the south long, warm summers and frosty winters, in the north cold and rich of snow
Vegetation / shape of landscape: Wood-tundra, coniferous forest and mountains, in the inner of the land around Aurìmma and in the south also meadow and arable land
Characteristic In the cities Ar-Tuan and Aurìmma the most northern conurbation of human / terromagian settlers are also located – The famous beacons along the fiord of Cirwillin direct ships around the straits inbetween the claw-shaped island before the northern coast of Terromage, and show them their way to Oslabad Native population: rare, almost extinct dynasty of the Gone Old Kings / the ‚Noble One’s‘ ( High Men ) and above all common humans and half-fair’s in the majority Fauna / animals: In the north generally rein-deers and wolves and nordic fauna Olgorion ( Gold-Leaf-Wood ) ~ Climate: short springtime, short, mild summer, long, mild but cool autumn ( with long, golden ‚Elvensummer‘ ) High amount of active magic Characteristic Native population: Great population of wight-, goblin-, fairy- and elven species ( and Trelldis! ) Bannelon ~ Climate: humid and cool in the north, rainy and mild in the south Vegetation / Shape of landscape: Mountains of Vrias Daelon, Forest of Lagladaar ( deciduous woodland and mixed woods ) Characteristic Native population: Old fairy- and wight and goblin-tribes / gnomes, spirits and kobold‘s, and numerous also with roaming around destructive giants and ogres as well as with Koshrog ( evil Hump-Giants ) Fauna / Animals: The kingdom of animals here is partly comparable with central europe Oslivan ~ Climate: cool and humid, with partly long, severe winters Characteristic Population: conurbation of settlers and humans, and in the cities also inhabited by orc’s and any kind of other people ( as Catlings, Dwarves and Barbarians ) Fauna / Animals: to one part comparable to Finland / Denmark Amàrrna / Vrinh ~ Climate: moderate to mild climate with severe winters ( especially in the mountainous regions of the land ) Vegetation / Shape of landscape: Forests, mountains and inland lake Characteristic Native population: In the forests Elf- Wight, Pixy- and Feyfolk, Trixel etc. Fauna / Animals: Great concentration of deer, bears, wolves and birds of prey Espen ~ summergreen forest ( deciduous and mixed wood ) , mild climate Yadmelvan ~ mild, moderate climate with long summer and short winter Native population: Pixy, Fairy- and Elven tribes, Trixel-Wights Madrumah ~ in the north mild climate, in the south cool and rather foggy Boundless deciduous and mixed woods with the density of a jungle, in the south deep dark coniferous forest and wasteland Characteristic River of Gelfenhaar and Fort of the Kirrn ‚Kirrgista‘ Heart, center and largest part of the Lands Of The Enchanted Forests Ran through by the traditional routes of the old KAELAAR ( Rangers of the older world ) Hidden in the deepest forests of Madrumah, also the Holy Springs / Fountains of the Heavenly Water and the Tree-Groves of of the ancient druid cult are to be found Nearness to the big dwarven‘s realm of WORVAUGHN ( Horn-Dwarves ) upon the top of the highest mountain crest of the Everlasting Mountains and to CROWNGARD ( the eyrie of the golden Cyrrloras ) By the coast mediterranean climate, dry, warm and mild, with hot summers Cities: D’Archon Sheavaan ~ warm and mild Quothrosh ~ cold and damp, misty and rich of rain Hôr ~ cool and humid climate, grass-tundra Hwèllenor ~ moderate climate, cool and short winters, long and mild summers Native population: Pixies, wights and goblins, Fairies and Elf‘s, as well as especially Trelld’s! Citadel of the Dragon-Champio Daarhall ~ foggy and rich of rain, short, mild summers and severe, frosty winters Forests of ‚Cildruill‘, the Silvery Wood, ‚Ashané‘, the Gentle, and ‚Chamelan‘, the Fabulous Forest of Mother of Pearl Characteristic High frequency of appearances of the ‚Be-Mooned One‘s‘ / people possessed by lunacy and were-creatures Meldaias ( The Lovely Wood ) ~ moderate climate, in the east cooler, with deciduous and mixed forests, in the south east the big city-citadel ‚Im-Miniad‘ ( Great Citadel of the East ) Old Fortresses of Tarol Neas, Tir Ocna, Dunas Lor and Ryl Yasne-Wood ~ Mixed Wood, Mountains of Tilnai Tir, the Eternal Mts., and the Mountains of Immalas Lyriad ~ mild region of Darchaaria, covered with pastureland, woods and meadows upon it’s northern edge, on the coast to the sea Forest of Lyriad Daerora, Island of ~ Mattalan, Island of ~ Montagar ~ Island of the guild of sorcerors with evergreen, lovely hill-scape and silvery groves, seat of the university of the guild and the council of the time-honoured trade Oothg ~ Island of the mushrooms Man-Dalybel / Man-Daelyvell ~ Island of the Sea-Changeling Ving-Illin ~ Metropolis in the delta of the swamp of Quothrosh ( Frost-Mangrove Leesk / Dyrrnost ~ humid and cool An-Muul ~ Dry and hot in the summer, with short scorching days and long, icy nights Konn-Hadurûn ( Land of the Barbarians ) / Hosh Hòrronak ( Wastelands of the Orcs ) ~ dry, barren and arid, with severe, frosty winters Snake Wood of Slyrrn / Plaguewood ~ Characteristic Blackthorn ~ Characteristic Undead Nightwoods Of Zarr-Dûl ~ Characteristic Poison Wood of Dûldruda ~ holds big, concealed factory for Crobok’s and a big, contaminated river in it’s innerest, place of a many slaved fey- and elf creatures who work there Terromage ~ Mountainous and rocky on it’s coastlines, cool, nordic and partly covered with snow in the north Eternal Black Fortress ( Fortress completely made of black vulcano glass, upon which the Master and Lord of Horrors, the humanoid Drude Darkspawn reigns over his desciples and followers ) Madrumah - The utterly biggest of all Enchanted Forests, in the very middle heart of the country, almost encircled by mountains along all it’s sides Dhúyalas, the Deep Sheryllis Poison Wood of Dûldruda - Oslabad One of the utterly biggest cities of the land, placed upon the edge of the inland sea of Ylvaa, typical with it’s waterways, canals and channels, bridges and gargoyles, the old half-timbered houses and pagoda’s of the thieves‘ guild, the little picturesque lanes and yards, and the famous harbour. - Jartabad - Ban-Dwargo ( Underground City of the Poddle‘s ) - Konn ( City of Barbarians ) - Valas Vrinh - Kirrgista ( Fort of the Kirrn wood-elves )
Wood of Ipaanua and Wood of Sheryllis – red golden blooming mixed forests / forests of Naerauglim
In the wilderness: Elf- and Feyfolk
In the south also bears, big predator animals, puma‘s, lynxes and birds of prey, small animals etc.
( partly comparable with Sweden / South Finland )
( comparable to Canada )
Long, frosty winter, in the north alos much of snow
Completely wooded ( Gold-Leaf-Wood ) and extensively undeveloped and without civilisation
In the north along the border to the ‚ungood equator‘ or in the border areas to Terromage
Darkened and populated by creatures of the darkness
( Comparable to Scotland / Britain )
Highlands and moores
Inland lake of Ylvaa
In Ban-Dwargo the underground city of the Poddles is to be found
Mainly undeveloped and without civilisation
( Comparable to Finland / Denmark )
Vegetation / shape of landscape: boreal, coniferous woodlands ( meadows with pastures, and agriculture / farmland )
Great Saltgrass-Plai
Almost entirely developed and civilized, and net-worked by the railway
( Comparable with North-America )
Especially in Vrinh: Humans and Half-Fair‘s!
( comparable to Germany )
Fauna and kingdom of animals comparable to central Europe
( comparable to Netherlands / Benelux-States )
Forest of Merlendan, the Springlike ( Deciduous - and mixed wood )
‚Dulfar‘ and ‚Bel‘ – Penumbra’s along the ocean coast
( Dulfar is a lovely region of hillsides, rich pasture land and wide meadows, Bel a region with rough, brown coastal geest- and heathland and moors )
Almost completely encircled of Mountains ( the Everlasting Mountains, the Dragon’s Merlons, the Winding Mountains and the majestic Reverend Mountains Of Kronagaar )
Completely undeveloped and without civilisation, partly altered by magic, by great area’s
Immensely diverse and and rich animal and plant life
Population with a large number of species of fairies, elves and wood-sprites, goblins, wights and pixies and forest demons
And full of mythical creatures and monsters / fabulous beasts of all forms and kinds
Darchaaria ~
( comparable to Italy )
In the inner of the land deep and dense deciduous and mixed woods, in the south hills and growth of hard-leaf plants
Darissia
( Also comparable to Italy )
fertile lowlands, in the south cypress-Forest
swamps, damp savannah and tundra
The city of the Swamplings / Shurikaan ( ‚Khmar-Go‘ )
( comparable to South-England )
To great parts covered by the great Opal-Wood!
Homeland of the Dragon Warriors and Enclave of the Dragons of Daevralaz
( comparable to Northern Britain )
Dark River and city of ‚Dragolac‘ ( City-Fortress of the Black Leaping Horseman ) on the river‘s mouth, upon the coast of the inland sea of Kaspia
To some part also governed along with the priests of the Blood Moon, the Szusuun ( in the forbidden vale, where also the original ancient Moon-Temple with it’s Moon-Clock is located )
Dhúyalas, the Deep One ( Coniferous Forest )
Mountains of the Dragon’s Merlons
City of Rho-Auron ( Halls of the Yamaatu )
Wights, Pixies and fairy creatures and Trelld‘s!
Trixel!
Rocky island in shape of a plateau with steeply falling away coastlines
Is said to be extensively uninhabited
Hermitage of the Black Fairies
Island in front of the coast of Darchaaria, lined by mountain ranges, in the east covered with barren and moore,
Homeplace of the wizard ‚Greybrow‘
banishment exile and place of deadly disease, caused by poison spores of the local mushrooms ( the ‚Black Snot‘ )
On the edge of the big mountains Maelmarax, some of the highest and snowiest mountain of the world
( comparable with the Black Sea Coast / Turkey )
barren and rocky stone steppes and savannah’s, mountainous
( Comparable to Arabia )
Deserts of sand and vast plains with rock bottom
( comparable with Russia / Mongolia )
Tundra‘s and deserts
Dangerous snare-weaving and man eating / poisonous plants, dense thicket and many-headed, living liana’s ( Tentacle - and Hydra-Trees )
The way it’s name already depicts: A forest completely consistent in wildly rampant, black thorn plants, which – as people say – are at the command of an evil, black magical power and obey it, as soon as it becomes active!
Place of diverse curses and wicked magic spells / Arrshangak
In the middle of the land are the watelands of Kl’eelgor to be found:
Open table plains with desert and wasteland, and partly arctic tundra and coniferous woods, in the highest north pole caps / eternal ice
Rich of factories for 'deathwind' and ( magical ) armament machinery, Iron Rok's, War-Golem's, Robot’s etc.
~ Enchanted Forests:
The river ‚Gelfenhaar‘ runs westly through it’s insides.
In the south the Eternal Mountains of Tilnai Tir rises up over his southern borders, peaked by the dwarven citadel of Worvaughn.
Meldaias, the Lovely
Olgorion ( Gold-Leaf-Wood )
Yasne-Wood
Marlendan, the Springlike
Cilldruill, the Silvery Wood
Hwèllenor, the Opal-Wood
Ipaanua
Glelenn
Danead
Lagladaan
Ashané, the Gentle
Chamelan, the Fabulous Forest of Mother of Pearl~ Darkened / tainted and depraved Forests:
Undead Nightforest of Zarr-Dûl
Snakewood of Slyrrn
Plaguewood
Blackthorn ~ Cities:
( Big Harbour City of Oslivan )
The cityscape is made especially extra-ordinary by it’s buildings and towers made out of old ship wrecks. Super-structur
- Ar-Tuan ( City Of Gone Old Kings )
- Aurìmma ( City Of Beacons )
- Rho Auron ( Halls of the Yamaatu )
- Worvaughn ( Crest-Citadel of Horn-Dwarves )
- Montagar ( Island of the Sorcerors )
- Crowngard ( Peak-Eyrie of the Cyrrloras )
- Moddron ( The City of Black Chasms )
- Im-Miniad ( The Grand One )
- Daevralaz ( Temple Of The Dragon-Champio
- D’Archon ( Capitol City of Darchaaria )
- Khmar-Go ( City of Swamp People )
- Ving Illin ( Great City Of The South )
- Hadd-Ammoth ( City of Wild Eastlings )
- Qui-Zaadred ~ Castles / Fortresses:
- Helgh
- Meol
- Aevarest
- Ryl
- Tarol Neas
- Tir Ocna
- Dunas Lor
- Dragolac
- Dawnlake ( Royal seat of the Daarsceptar‘s, and castle of the wolf-knights of Daarhall )~ Countries:
- Araatia
- Bannelon
- Oslivan
- Amàrrna
- Vrinh
- Ostarda
- Tolje
- Espen
- Yadmelvan
- Immalas
- Bel
- Darissia
- Yrgont, Island of
- Lyriad
- Darchaaria
- Sheavaan
- Dulvia
- Quothrosh, the Land of Wide Swamps
- Daarhall, the Land of Wolf-Knights
- Hôr
- Daerora, Island of
- Màttalan, Island of
- Leesk
- Dyrrnost
- An-Muul, Desert of
- Oothg, Island of Mushrooms ( Exile )
- Hosh-Hòrronak, Eastern Wastelands of the Orc‘s
- Hadurûn
- Kharet, Desert of