-- Adepts are advocates of all magics, beyond their moral implications, or even the predisposition of their personalities, they are the quintessential mage, concerned with all magic. Usually individuals with extremely high magical talent that are born in non-magical societies, most adepts are self-taught. Unlike other classes that tend to classify and study magic, for an adept, it comes as naturally as breathing, it is not a force from another plane, the gift of a god or the spirits of nature. Instead, magic is something deeply interwoven into their very being, just another skill as is climbing or swimming. Though rare, adepts are born into virtually any culture and race amongst the descendants of the Nai'ithar, few ever get to develop to their full potential, though. Within a society, adepts can stand in place of many other magical classes, functionally, not ideologically though, some adepts have been known to be good priests, mistaking their own powers for power granted by a god, however many lack the kind of connection to a god to fulfil the role properly.
-- Adepts in general get along well with most other classes, given their magical versaility. Nevertheless, Some classes that tend to be more combat inclined will find the adept's total interdependence with magic as a sign of weakness .
--The Good-- Good Adepts are practitioners that seek to use their latent magical talents to aid others and make the world a better place. They are not above being compensated for their services or the use of their skills, but it will be very hard to convince them to go against their own morals in using their powers. They realise they've been given a gift and are usually responsible in using it.
--The Bad-- Evil adepts can become powerful sorcerers, they believe their magical ability marks them as superior to their peers and tend to group with other evil spellcasters in bands of mages in order to rule over those they deem as worse. And alternative to this is the adept that has no control over their power, whimsical and egotistical, they use their power to get whatever they want, whenever they want it. Though not necesarilly evil, when highly powerful, this type of adept is the most dangerous one, with a preference for highly destructive spells that will dazzle, amaze and terrify their enemies.
--The Ugly-- Due to their versatility and veriety, its very hard to badly roleplay an adept. However, one must keep in mind that magic is not only a tool, but an integral part of an adept's life.
-> Lv 1 Astral Magic
-> Combine Magic
-> Handle Maces
-> Magical Resistance
-> Lv 1 & 2 White Magic
-> Lv 1 & 2 Black Magic
-> Lv 1 & 2 Red Magic
-> Lv 1 & 2 Blue Magic
-> Drain Mana
-> Empower Spell
-> Brew Potion
-> Earth Strike
-> Flame Strike
-> Frost Strike
-> Magic Expertise (Magic Type)
-> Lightning Strike
-> Lv 1 & 2 Green Magic
-> Lv 1 & 2 Yellow Magic
-> Lv 2 Astral Magic
-> Minor Enchantment
Adept Starting Pack - Staff, Robe, 200 GP
Non-element - Any character that follows the Adept profession automatically becomes non-elemental.
Advancement paths (other standard class required)
-> Lemirian Astrologer
-> Lemirian Occultist (Lemirian Necromancer)
-> Lemirian WarMage (Lemirian Warrior)
Classes in LemireRealms of LemireRaces of LemireRules of LemireLemirian Skills
|Show these comments on your site|