The LANDS OF QOR
A Continent of the Lands of JASHNIAA proud member of the Wiki Fantasy Roleplay!
Maps of the great Nations of Qor
Cities and Areas of Interest
The Geography and Land Use of Qor
[Lexicon] founded the LANDS OF QOR.
Helping him are his cronies:
We all wanted Lex back, and he has come back to tell us that we are all crazy, which is true. *bows to he-who-does-return and his buddy [VentruePrince] for pushing the big get-Lex-back button* (SHA...?)
Open Roleplay Areas:
A small town run a by a small council. Located near the center of the Qor continent. Here you can find refuge a stiff drink and perhaps a nightly companion. Open RP area
The Shallow Forest in Dae'Vyhir
A large wooded land filled with mystery. Ruins of ancient villiages and creeds can be found. Gnolls, orcs, and other vile creatures have made their home within. Still if you are lucky you may even gain the sighting of an unicorn. Open RP area
The Nations of QorAnd Roleplay Areas
, Capitol: Kingdom of Vraisynn
, Great Temple
, Coronation Ceremony Grounds
, The Village of Royaan
, The Marketplace
, Dancing Doe Tavern and Inn
, Bogg's Boar Head Inn
, Fort Thunder
, Port City of Bralda
, Dark Elite
and Vraisynn Royalty
and Brother Deren
A once-majestic land where many races have gathered to live under the empirical rule of the great Royal House of Vraisynn. After the fall of the great Empress Liv of the third empire, and the assassination of her justly ruling priestess, the Madame Queen Naole, and the fall of the Palace and its newly-ascended King Phalkarious, the demon prince and only son of Empress Liv's royal bloodline, the valley of the empires has fallen into quiet.
Humans seem are the largest of the population of Vraisynn's commoners, but other races have found homes within its once peaceful lands.
The kingdom still waits while its royal house finds its feet after much chaos and devastation to its infrastructure and leadership.
, and the Palace of Quentarae
, Faylene Post
> Gidia's Hut
and Towering Legion
The Majestic elven kingdom, ruled by the elven king Dalsonis.
Kingdom of Dae'Vyhir
(Map of Dae'Vyhir
, Castle Dae'Vyhiris
, Town of Thanne
, City of Crystals
, Shallow Forest
A kingdom that proves the sky is the only limit. Protected high the the grand trees holding strong the branches of the Ashgah (tree type). The King and Queen rule peacefully with thier six children at their sides.
, with an entry page for the palace, Palace dis.
(History of Eskarda
, Night Movers
, and former roleplays)
Known to many human lands as Eskandor, the kindgdom of Moon Elves where the Majestic Queen Sairle rules under peace and justice, it is the second oldest of all elvin kingdoms to exist in the lands of Qor.
The Kingdom of Hyherta
Here the night elves are secluded in the dark woods of the southern part of Qor. Nestled at the base of the Corrigan Mountains, here the royal lineage is in turmoil as the prince has just become king and all seems in disarray.
is an Open Role-play area, and rests in the protected mountains of the Neutral territorial lands of central Qor. It is a community of commoners, and fully open to new quests and storylines.
is the northern isle of minotaurs, the Ishtaranians, who descend their lineage to the Minoans of Zendelon
. A very faithful people, they are ruled by their clerics and mages, who work in unison to keep law and order a priority in one of the most recently stabilized nations of Qor.
is a nation of dwarven heroes and a strong underground community, including a large union of miners, who supply much of the ores and minerals to Qor and the rest of the surrounding lands of Jashnia
is the sibling culture of New Nematon in Tearra Réhm
, and is descended from the same culture as the sister nation's people, the sunken nations of TearRem. They are somewhat warring, and territorial to the extreme. Many times they have been at odds with the centaur tribes of Aulbrahn, to their southern border.
is a nation of centaur herds, assembled as the Tribes of the Nation. Aulbrahn is home to many fae and sylvan folk, who often flee from tense NeRenuosian borders, despite their love of the land of the human peoples of those cities.
United Isles of Kiorgoy
is an island archipeligo, a bonded nations of a few isles, known as Garbo, Bishop, Boldam and Isa. Many races occupy these island provinces, and the senate of the provinces meets in Bishop monthly.
The Hollow Isles
is one of the most mysterious and least travelled of the nations. It has often been accused of being a nation of thieves, though how such accusations could be true, despite their almost xenophobic and isolated existence, is beyond most scholars. Not much is known about the people, but it is believed that they are nomadic among the lands and hills of the highly difficult-to-access island chain nation.
Tribal and Neutral Lands of Qor is the largest unclaimed or war-torn territory of Qor, and also most of the rest of the world. Ruled only by orc camps, nomads, and catfolk, there is no concrete settlements or nations except Dimsho, a well-protected fortress that conceals an unknown object or entity with great wealth, resources, and the ability to keep their lands free of issues that could arise from nomadic encroachment. Dimsho lies on the northern coast of the Loch DiPontu, the largest inland freshwater lake on the continent.
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