2005-08-19 [xido]: As most things happen in the arising Inath culture, the post to this page will be swift and relentless. Until then, it shall be masked in mystery. That is the true way.
2006-12-22 [Torr-maat]: Well, thats pretty cool. It does answer a lot of questions about what Inath is. I can almost say I understand it...almost.
2006-12-23 [xido]: It is all about Divine Rank, and deityhood, not just magic, though magic and Inath talents combined are a formidable force. Psionics would have a good time with it too, I am sure. ;)
Glad it is helpful, even if only a little. More to come.
2007-01-21 [xido]: Thank you, Lisa. I am so glad you think so. Are you a roleplayer, or simply interested in metaphysics/qa
The system was originally designed as a concept for supplemental Dungeons & Dragons games, but now it has evolved into just a bit more.
I am so glad you enjoy it. ;)
2007-09-06 [xido]: http://www.swa
2007-11-03 [xido]: Information for the following campaign elements will be separated as follows:
- Jashnia and its Cosmology
- the Epicene
- non-Epicene, non-Jashnian Inath campaigns
These campaign setting elements will be split as follows:
- all OGL Content (Game-applicabl
- all personalized, unique, WFR-oriented, character-crea
Inath and its inherent portions are part of a potential publication currently unrepresented by any party except [xido] himself. The Grammaticum Primeaval and all its inherent portions are currently represented by Paul Lapidus at New Funtiers, http://www.new