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2006-03-15 04:00:49
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Role-Playing for Dummies

Chapter 2: How does free form role-playing work?





Seems pretty simple but sometimes I wonder, especially when I look some people play... god, the salt... –shudders- So lets get down with it!




System of free form role-playing



There isn't really a system for free form role playing, that's why we call it free form, we have no dices to regulate how hard we stab, slash, punch and kick or how good or bad our luck turns out and so on. Now this may seems complicates, the training wheels from your bike have been taken off. “HO NOZ!!! I'M GUING TO FALL!1!1!!1 WAAHHH!1!1!!”

Really now, calm down.

The way it works is simple to understand and hard to apply but after a while it grows in as a habit so don't worry little ones you'll grow big _some day_ ... I swear.




So, how do I play "the right way"?


There are four important things you should remember to play a good character/role. This doesn't include all the regulations people can apply to their game.

First off the biggest thing you should always and I say ALWAYS remember to use your sense of judgment. If you tell me you have no sense of judgment please give me a gun and I will shoot myself. We all have a sense of judgment; some just have it less developed than other. Those people need to start off by work on developing that sense of judgment before they get yelled at for being stupid. This is the first and ultimate point a player should work on. If you have a bad sense of judgment you'll never be a good player because you'll never be able to judge a situation in order to react to it properly as you would if it was real. Don't be stupid and use your brain, it's there for a reason!

Second, follow your character's personality traits at all times! If you drift off into traits of character you never had mentioned in the personality part of your sheet before and nothing triggered you to evolve this way people will say you suck at role-playing and they'll ditch you soon enough.

Third and fourth, respect others and play fair! These are very important things to remember when you play. If you don't respect the other players OOC you're going to have a hard time playing with them, which could and probably would lead to unfair playing because you might want to over power them showing them you're the best. Respect also applies for the GM(s). If you don't respect them then you can say bye bye to your little character they're going to kick you out of the game one way or another and you don't see the face of light ever again!

Lets recapitulate! First, use your sense of judgment to deal with situation wisely while, second, still following your character traits and third respecting your fellow players and GM by playing fair.

When you think about it, this all comes back to something we like to call GOD MODING. If you go against all the four wonderful things I've listed, you end up having an incoherent god moding character and I swear, no one likes that.




So, how about fighting now?



Mischeif Dragon on Gaia Online has allowed me to rewrite what he has written for my tutorial as long as I gave him credit so, that's what I'm doing! Credit goes to Mischeif Dragon for this part of my tutorial.

God Moding - /godmode on

God moding, also known as power play is VERY and maybe TOO common amongst newbies. Don't know what god moding is? Well, I'll tell you and better yet show you.

God moding is consisted of going against all rules and regulations in a role playing game along with disrespecting other members and GMs. Basically, your character is a total god that can't be killed or have a punch landed on but that can take on anything and come out with not even a scratch.

Auto Hits - You die, I winz!

Auto hits are something I've seen one too many times. They really should NOT be used at any cost what so ever never ever ever ever ever!!!!!!! Role-playing is meant to be consensual, this means generally before you even fight in an RP you'd be best to discuss it with the one your attacking (preferably off the board so as to not interrupt flow of RP) and make sure that the opportunity to attack is well chosen. Don't just walk with the player IC being all friendly to turn on him seconds after.

We understand that people might anger you while you play and you might want to attack him or her. Keep in mind that when you attack you MUST NEVER SAY in any case what so ever that you have done any damage to them. Doing so is considered as auto-hitting.

Example of auto-hitting and how to correct it.

Auto-hitting:

Jack swings his two handed bastard sword at Jill's legs cutting them both off.

Auto-hitting corrected:

Jack swings his two handed bastard sword at Jill's legs in attempt to cut them both off.

Never write the outcome of your actions! Instead it's best to state your characters intentions to his actions.

Now let's see how to reply without auto-hitting or god moding.

Auto-hit and god mode reply:

Jill's legs are slashed but not cut off. She runs over at Jack and slashes at him, aiming for his wrist cutting them making Jack unable to hold his sword anymore.

Auto-hit and god mode reply corrected, possibility number 1:

Jill jumps back as she sees the blade of the sword coming at her. Thought she had jumped back Jack's attempt at cutting her legs off fails but instead it manages to slash at her legs. Still standing despite the pain given by the rather deep cuts on her legs Jill runs over at Jack as she screams out a painful battle cry while attempting to slash at his wrists in order to disarm him.

Now you see here that Jill ‘s legs are hurting very badly. This will affect her balance and endurance in battle especially if she gets hit on her cuts again. You must take in consideration the pain of your character for the following posts.

This could also have turned out in the following way.

Auto-hit and god mode reply corrected, possibility number 2:

Jill jumps back as she sees the blade coming at her. Thought she jumped back she soon realized it wasn't enough. Soon enough Jill crumbled to the ground in pain as he legs gave in on her.

This is most likely the end of the battle for Jill. As you've noticed there are plenty of possibilities to make a simple move turn out either good or bad with out having to god mode.

Now let's move on to things you should take in consideration about your character when you fight. There are two main things I will discuss: physics and weaknesses.

Physics – Damned physics! It's your fault I can't fly!!

People tend to forget about the laws of physics when they gear up their characters. They give them 10 weapons, a big heavy armor and a bundle of random items to carry yet they can still jump as if they were light like a feather and run as fast as the wind.

I understand that some characters might have inhuman strength but take in consideration that not everyone can and that no matter your strength, there is always a limit. This subject touches god moding as well as fair fighting and conscience of your characters state and position. Gravity only pushes down, that's why things fall to the ground.

Lets take a few things in detail now.

Overall clothes and armor: It's always best to research and study on what your character will be wearing, how much it weights and what the movement capacities are with what you plan on making him or her wear.

Knight and armor: If your character is a knight or has a wonderful shiny armor all over him, his armor probably weighs half as much as he does. Knowing that you should remember that this would complicate your character's movement and restrain him from doing certain things. The way armor is pieced together is an important factor to how much your character can move.

Weapons and fighting styles: When it comes to fighting styles and weapons, it's the same thing as clothes. Do your research on the fighting styles and weapons you want to use with your character.

The katana in detail: I've noticed a lot of people liked to use the katana probably due to all the anime they've seen heard of and have been around. I've also noticed that some people were not aware of all the other wonderful Japanese weapons that existed and why they were created. Now well all know what a katana looks like but have you ever heard of the wakizashi? The wakizashi is a sword just like the katana but shorter. It was created for indoor fighting because some have noticed that the katana was too long and that restricted people's movement. Next time, when you choose a fighting weapon try to evaluate if you'll be using it inside or outside in order to judge how much your movement might be restricted.

The sword in particular: A simple sword may not seem that heavy at first grasp after being swung a lot you will eventually grow tired, especially your arm, no matter what your endurance may be. Also remember that thought you may see a lot of people do fancy moves in movies and video games most of the time they will get you killed 9 times out of 10. Even now, the fancy moves in video games are hard to do. I would namely point out Soul Calibur II for Playstation2 and Game Cube as a good resource. Try making fancy moves against the computer when they're at hard or very hard mode. It's not easy... unless I just suck at the game.

Weaknesses – I r the invincible!

This also comes back to god moding. All characters and I say ALL character MUST and DO have weaknesses. If you're thinking about making this ultimate character with no weaknesses please give me a liter of Javex or two I feel thirsty.

The lack of weaknesses is one of the major and biggest problems with newbies. They come online thinking they'll be god like people and I blame their ego for it. Just because you are cool in real life doesn't mean you'll be uber strong out on the internet. Now lets take a certain things into detail.

Gods, angels and demons: I've seen a few role-plays out here about god, angels and demons. I personally dislike them due to the people that over do the lack of weaknesses and the huge amount of power given to their characters. Gods, angels and demons are pretty much like normal people, they can die. The only reason they are considered as gods, angels or demons is because of something inhuman they have once done in their existence. Thought they probably have a longer life span and have superb strong points they also have weaknesses. It's a good thing to research on existing gods such as the popular roman mythology gods and Egyptian pharaohs, which were also considered as gods.

Immortals: No matter how immortal you say you are, you should know you aren't. Vampires and undead are usually countered with holy magic and objects or simple sunlight. Thought in some special cases vampires may be countered by other things such as werewolves and may not be necessarily killed with sticks in the heart. It's up to you to do your research. Usual in vampire role playing game the GMs will set up specifications on how the vampires can be defeated.

Weakness or personal issue – Argh! I'm so scared!!

I've seen people bring up a few “weaknesses” for their characters with out thinking about it too much. Personal weaknesses can be over come and that's why they are BAD! They don't have to be avoided but they aren't things to actually be considered as weaknesses but more as issues and things to make your character more interesting.

Suggested weakness traits:

Elemental weakness - Elemental weakness is the easiest to focus on. If you can blow fire, coldness would likely not appeal to you. Remember, if you're always in the tropics, this wouldn't count as a counter balance weakness.

Counter Balance - You can move quickly, remember that objects have matter. Your brain can't always register and translate data at a fast speed, this means you might hit the tree before you see it. Also remember that speed often associates with lack of defense due to light armor or no armor at all. You can't have both good armor and good speed.




Posting



There are many things to remember when you post to make gaming both interesting and fun for everyone.

- Remember, you aren't alone in the game and you aren't the center of the story. No one is so take consideration of your surrounding and role-play mates they too have evolving characters.
- Don't be afraid to put detail!! People, you lack detail and this is why you end up posting three words! Did you know that if someone write five lines and you reply with three words it's almost like an insult making them wanting to ditch you and go off to find better players? Well now you do. So put in that detail from the biggest sword swing to the slightest hair bounce!
- Follow your characters personality traits!! Also stick with the same background history.
- Don't post too quickly and too often, everyone has the right to reply.
- Take in consideration other people's presence and actions. They aren't invisible you know. Unless you haven't noticed them or that it's spam or god moders, you can just ignore them then.
- Thesaurus.com is a very good tool to use when you need vocabulary variation or word definitions.
- Use the spell checker before submitting your post.
- AVOID THE USE OF SMILEYS AT ALL TIMES!




Return to Role Playing for Dummies
On to Chapter 3. Building my character.

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2007-11-09 [Tyr and Zao Hawk]: System of Free form role-playing: 1st paragraph: Complicated, not complicates
So, how do I play "the right way"?: 2nd paragraph: Worked, not work.
So, how about fighting now?: You keep using 'thought' instead of 'though'. unless I'm misreading it ^_^; (The Jill 'non god mode' reactions, the 'sword' section, weaknesses section,)
Immortals: Usually, not usual.
Posting: 2nd on list: writes, not write.

Oh <.< and you could use a few commas here and there.

Sorry about this ^-^; just thought having the page a bit more correct would help. Or, I'm just being annoying. Your choice.

2008-01-09 [Lunnie]: It's ok, most of that jazz wasn't written by me. ;3 Thanks, I'll look into fixing it sometime when I'm more alive.

2008-12-08 [Akane Ice]: May I please use some of this on my RPG rules page, because I have a seious problem with some of this stuff. If I could copy paste I would certinally give you due credit, and post all kinds of links back here.

2008-12-08 [Dasner]: I despise god-moding. >_< I am glad you explained it in perfect detail. It is a big relief. ^_^

2008-12-08 [Akane Ice]: You know I have never met a god modler RPGer, thank goodness.

2008-12-09 [Dasner]: You are very lucky. I have met many. >_<; ^_^

2008-12-09 [Akane Ice]: Lol. Well actually I have but I got out of the RPG quickly so it didn't matter.

2008-12-09 [Dasner]: Good for you. ^_^ I am glad you did. I was stuck most of the time.

2008-12-09 [Akane Ice]: Yeah What I do is go back through, delete all my comments and simply dissapere. I am good at that sort of thing.

2008-12-09 [Dasner]: Lol. I sometimes use a few good comments I put for parts of my stories. ^_^

2008-12-09 [Akane Ice]: How does that work?

2008-12-09 [Dasner]: Well, when I say something and then I make a character similar to the one I am playing as, I just take a few lines and put them into the certain situations that are close to them. ^_^

2008-12-09 [Akane Ice]: Oh I get it.

2008-12-16 [Lunnie]: I'm surprised I'm not a decade too late to answer this. -Never logs on.- Yeah you can use whatever is written here. A link back to the source would be appreciated though. ;3

2008-12-17 [Dasner]: Lol, sure thing. ^_^ Don't worry. I am late logging on too. ^^

2008-12-17 [Akane Ice]: Alright awesome, thank you!

2008-12-23 [Dasner]: Welcome! ^_^ *gets jumped by two cats* AH! *nearly had a heartattack* Oh my gosh! I do not know what they have had, but they need to get off it! (Literally, I have two cats fighting around me. My cat is growling at my Mom's kitten.) >_<

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