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Page name: Backgrounds of the idea to Madrumah [Logged in view] [RSS]
2007-01-16 12:31:12
Last author: Dr.Mandarian
Owner: Dr.Mandarian
# of watchers: 1
D20: 17

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Madrumah is a world, which I designed, in order to make a roleplaying world out of it, that I can rightaway make accessible to a public without any considerations or reservations... It is as to say a world, which was left in my files and wasn’t yet used. And I have developed it lately over the time, from the history of the world, over exact descriptions of races and elven tribes, an exact map, and important persons, up to some bestiary with all important creatures and beings, which are settled in the world.

The plot should be traditional and simple, and I put value upon that the world owns two different aspects:
At one side a fairytale like and enchanted aspect – the primeival jungles, in which elves and fey folk and mythical creatures live... And on the other the aspect of a certain technology and a utopian industrial age ( in this case closely related to magic )
Embodied in the creatures like the ‚Robot’s‘ and the human civilisation of Terromage, which appears in this world as aggressor. 

Being not hard to recognize, the idea to it is based upon a historical reference to the history of North-America and it’s native aboriginals, the north-american ‚Indians‘ in which suddenly a completely different culture, breaches in ( here having some destructive effect ) and slowly undermines and destroys the archaic culture of the local inhabitants.

The fey- and elf-creatures of Madrumah symbolize such ancient, earth-loving culture of the ‚indians‘, stamped by their nature belief, shamanism and peaceful attitudes.
The empire of the humans of the north – Terromage – is arranged as genre-classical realm of evil, and even has his dark Lord ( ‚Darkspawn‘ ) – as special flair I still added a third aspect to the world, intentionally: In the areas of Madrumah already settled by the humans you can really find tough dog eat dog, fortune knighthood and ‚Wild West atmosphere – just as in the rolemodel!

The big cities there build the absolute contradiction to the lands of the deep and original woods, for that reason!
Are pluralistic melting pots full of life, chaos and bustle, pirates, odd figures and hoodlums, incl. beating up rows in saloons, cross-bow pistol duels and other things, you would immedately associate with the term of the ‚Wild West‘.
Orcs – which have got a neutral allignment in this world belong to the everydays streetscape there just the same as also all other races of Madrumah: Trelld’s, Catlings, Horn-Dwarves, pixies, elves and humans and almost any kind of other, unique races...

~ Back to: Madrumah ~



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